Attack of the Lands

by DedWards on 25 August 2016

Main Deck (60 cards)

Sideboard (6 cards)

Sorceries (3)

Enchantments (3)

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Deck Description

Deck based around animating lands, especially with Natural Affinity while Sylvan Advocate is active.

How to Play

Ramp to get a lot of lands. This allows Sylvan Advocate to grant +2/+2 to your lands; flip Nissa, and to trigger Embodiment of Insight to animate lands.

With enough lands out, you could Swarm the opponent with Natural Affinity.

Deck Tags

  • Modern
  • Fun
  • Land
  • animate

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,280 times.

Mana Curve

Mana Symbol Occurrence

000036

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Attack of the Lands

Too fragile and the mana curve isn t usefull to the modern . you don t have removals
Sylvan advocate and Embodiment of Insight isn t protected, natural affinity is under pyroclams there is a risk of an Armageddon to cost 2.

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Posted 26 August 2016 at 13:25

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Did you read the tags? This is just for "Fun". The only reason I put the "Modern" tag is to show I don't want to use older cards.

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Posted 26 August 2016 at 13:32

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who cares fun or not if tag modern has these problems.

the fun is even improve it
without spending too much

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Posted 26 August 2016 at 13:47

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I don't see a problem with the mana curve, this is a land ramp deck after all.

Natural Affinity only temporarily animates the lands, and why would I animate during the opponent's turn? I'd rather do it in my turn so I can attack (Pyroclasm and it's kind are sorceries). Also, it animates the opponent's lands too, so Pyroclasm would kill their lands too, something most players don't want to do.

Advocate and Embodiment are not the be all of the deck, they merely make it better.

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Posted 26 August 2016 at 13:57

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If you do not see problems in the mana curve we don t see the same things
as you want then I agree with you . Your deck it is perfect and wall done dude !

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Posted 26 August 2016 at 14:16

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It's obvious we don't see eye to eye here. Could you please explain what you mean by "the mana curve isn t usefull to the modern"?

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Posted 26 August 2016 at 14:43

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apologizes yesterday turned me for other reasons.

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Posted 27 August 2016 at 21:36

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We said the ramp decks create advantage because in the early shifts fall more land. so we can say that it's like you 'd play a turn more than your opponent but if the cards in your hand can not be played for some reason the advantage vanishes I make an example: is one thing to be down by 3 turns a 5/5 one thing to do it to 5 or 6 turns.
(if you understand that we are in the middle of the opera ;))


cards have three (especially in modern which is a format very fast) makes you unforsaken the wattage you got a land falling in more.
perhaps in the first and second turns you would not do anything just drop land This is not to create advantage.

in your case use lands not to drop it to attack .
which is double the risk ,
already the lands are subject to control to slow down the opponent, but now they can be destroyed by the creatures in defense
you have few creatures , and as I said it would make sense drop one a little bigger and destroy the lands of both with natural affinity .
for me it is essential that you find a way to use the destroyed lands ,
then having all those cards ramp would have an advantage.

Once your lands can be destroyed without problems the oppo would surely stop the creatures because they give you a great advantage , that's why you have to protect with discards or other protection
keep in mind that there are around Emrakul cards as you can poteggerti from such things with the removals maybe on mass.

that's all , you tell me it was for the fans but don t having read the tags I have not made ??commentand but it seemed rude to stop halfway.
bay the way if you can change it by following these guidelines will not be a Fun deck anymore but something more you can be sure
you see you want to do bye

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Posted 27 August 2016 at 22:12

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I understand what you're saying, fully, and if I where to try be serious here, I'd have shifted closer to landfall centric stuff, dropping Natural Affinity and Liege of the Tangle in favour of some stuff like Jaddi Offshoot and / or Retreat to Kazandu.
OR splash red for Omnath, Locus of Rage and Zendikar's Roil (and maybe Grove Rumbler).
OR, for a more aggro route, drop almost everything for Scythe Leopard; Undergrowth Champion; Makindi Sliderunner; Plated Geopede; and Grove Rumbler.

Going landfall themed would also run a bunch of fetch lands to get multiple triggers off in a turn.

BUT, that's only if I wanted to be serious here. (and I may eventually build that Omnath based one, I do have 3 of the card)


I tag things with "Fun" when they're not meant to be serious / tournament worthy; but more for the fun of it (hence "Fun"), ie: decks not intended to win all the time, but have fun doing what they do. In fact, some of my "Fun" decks have gone on to be (low tier) serious decks, one in particular is my Korlash, Heir to Blackblade deck (which I still need to update here).

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Posted 28 August 2016 at 00:18

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