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This deck came about while looking for alternative ways to destroy lands. Sideboard contains other cards I considered
You want to get Liquimetal Coating out asap, otherwise the rest of the deck doesn't work. I've tried to help this by including some Myr Landshapers and Ancient Stirrings. Obviously, the more Liquimetal Coating / MyrLandshaper you have out, the better, but don't be too hasty early game. With Liquimetal Coating (or Myr Landshaper) out, go to town with destroying the opponent's lands, but don't forget that you can turn Liquimetal Coating on almost any targatable threat that made it onto the battlefield. Ancient Grudge was chosen because it can be cast twice. It's also the main reason red is included. Oxidize was chosen because it's a one mana instant that, with Liquimetal Coating out, kills almost anything. Destructive Revelry will have 2 more copies in sideboard alongside 2-4 Reclamation Sage to combat any enchantments, especially the ones that can lock down Liquimetal Coating, like Stony Silence. Tin Street Hooligan was chosen as a cheap creature that destroys an artifact. Vithian Renegades has a higher power than the others like it at the same cmc (Reclamation Sage and Viridian Shaman).There's a little combo that can devastate anyone playing a lot of the same basic land:Turn one of the basic lands that are in play into an artifact, then use Splinter on it. Because of the way Splinter is worded, it removes /cards/ with the same name, NOT /artifacts/ with the same name. With a good enough hand, this can be done on turn 3:Turn 1: land, Birds Turn 2: land, Liquimetal Coating (and maybe Oxidize)Turn 3: land, tap Liquimetal Coating to turn a basic land into an artifact, Splinter the land.
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I'm surprised, that this deck of yours isn't getting more love, likes. Ancient Stirrings seems to be needed card to make Liquid Metal work consistently. Still 1 problem I had, when I made my version of this deck years ago, is that if run 4 Liquid Metal, you get to many of them in opening hand. But that if run 3 of them, then they don't come out often enough.The other problem I had was that it was hard to start destroying land on turn 2 consistently. In my version of this deck, I ran about 6,7,8 mana dorks, and 1 cmc Crush, to then drop a Liquid Metal Coating on turn 2, then play crush destroy a land on turn 2. But that was not consistent.Another problem I had was people would destroy Liquid Metal Coating, which is easy to do with 1,2 cmc artifact destruction cards, and then your stuck with all that artifact destruction cards, and no way to destroy a creature, land.Also another problem that happened, is when I would get either Liquid Metal C9ating, but no artifact destruction, an or lots if artifact destruction but no liquid Metal Coatings.What I would add to your deck, is 3, 4 more Mana Dorks, so that can Liquid Metal Coatings, and 1 cmc Crush on turn 2. I would run 3 crush,if I were you, but not 4, because don't want to get stuck with lots of Crush, and no other artifact destruct cards, since Crush won't destroy creatures.Next I would Add 2,3 Acidic Slime. 2 Primal Command(removes land, shuffles graveyard into library, gives you 7 life, let's you search for a creature. Then I would add 2 Eternal Witness, to get your artifact destruction cards, Liquid Metal Coating Back, if they destroy it, which happened a lot, when I made my version of your deck.Then I would add 1,2 Brutalizer Exarch, as it searches for creatures, destroys noncreature permanents. Then would add 1,2 Goblin Dark Dwellers, 1,2 Charmbreaker, to help the 2 Eternal Witness, with graveyard recursion of your artifact destruction cards. Then I would add 1,2 Hoard Smelter Dragons, as he eats artifacts.1, or 2 Brutalizer Exarch, 1 or 2 Goblin Dark-Dwellers, 1 or 2 Charmbreaker Devils, 1 or 2 Hoard Smelter Dragon, would be your Win Con, which by the way, you don't have a big win con, which you lack.Then I would put in 2 Mimic Vat.If you could find a way to squeeze in those changes, I think your deck would be even better then it already is, and would solve many of the problems I had, when I built my version of your deck about 3,4 years ago.So plus 1 to your deck, I hope it gets more likes, like it deserves.
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It doesn't get likes because it is a old combo. I have three versions of this deck (working on a 4th) myself i created way before this one and no one cares. Sorry to say it but check mine out for suggestions. I love this combo and deck. I would suggest Vandalblast! OH! and Mycosynth Lattice perhaps.
Forget what I said about Crush, Oxidize is better and can target creatures unlike crush.You know since I built my version of your deck 3,4 years ago, and since you have improved upon my version of your deck, in building your deck, I think I am going to build your deck, with the suggestions I suggested, and then give you half the credit. Maybe between the both of us, we can get Liquid Metal to work consistently without all the problems I experienced with it, when I built my version of it 3,4 years ago. Then it would be a hard choice whether to go with Liquid Metal Coating deck, or my other non Liquid Metal Coatings deck.
Smelt is better than Crush, with Oxidize only slightly better because of the "can't be regenerated" clause. I've found that sometimes you do want more than one Liquimetal Coating out because you have the mana and cards to destroy more than one artifact, but are only able to turn one thing into an artifact. Cool things about Ancient Stirrings is lands are colourless too, so you can use it to put a land in hand and cycle excess Liquimetal Coating / Myr Landshaper to the bottom of the library. With the relatively low curve here, I personally wouldn't go higher than 6 mana dorks. Where you're trying to hate out all lands, I've come to understand that hating all except one colour is more than enough to devastate most decks. Goblin Dark-Dwellers is great, and I'm using them in my deck I'm taking to WMCQ, but I'm not sure about it with the current mana curve.
Also with 4 Simian Spirit Guides, It would be possible to remove 2 spirit guides, for 2 red, tap a land, play Liquid Metal Coatings plus Smelt, or Oxidize, on turn 1. I think that would greatly speed up deck.I think that another reason to build this deck, if can get it to work consistently, is that it wouldn't cost as much as the non Liquid Metal build.All those FETCH lands, Dual lands are EXPENSIVE. It's rediculous that my other land destruction deck is about $1000 at the high end to build.
And another advantage I am seeing is that Affinity would not be a problem, that would free up 2 sideboard slots, that I would normally use against Affinity.Horde, win on turns 2,3,4 decks would still be a problem tho, but that can be sideboarded for. Ramp stomp, Ramp Burn decks are also a problem, but can sideboard against them with Tunnel Ignus, and Witchbane Orb, Surgical Extraction.
i like this i might try it out i might change it a little
Feel free. If I didn't want anyone to copy me, I wouldn't make it public.
what if u drop some nonbasics and throw in blood moon?
Could use the land base I used in my take on Ponza:4 Windswept Heath 4 Wooded Foothills 2 Stomping Ground 1 Cinder Glade 1 Mountain 9 Forest It's only 21 lands, which opens space for said Moons.
ya that might work maybe a few more basic mountains
The 1 Mountain is for the opponent's Path to Exile and Ghost Quarter, otherwise it would be Forests only. Remember, under the effect of Blood Moon, the Fetches and Duals are Mountains.
Sweet Christmas, this deck is just evil...I like it!
I do like coming up with the odd "evil" deck :) Glad you like it.
Awesome deck.Have you considered Sundering Vitae, Deconstruct, Gleeful Sabotage and Brown Ouphe?
I did consider them all. The current choices are made from the need for efficiency over other gimmicks. Oh, and space restraints.