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Threw this together week before last for FNM as rotation made my last Standard deck unplayable. I was quite surprised by how well it worked, but there was obvious room for improvement. My next test with this will be:+2 Trial of Solidarity-2 Dusk // Dawn
Play Artificers to gain bonuses from all the artifacts and attack face like an aggro deck.Toolcraft and Apprentice get stat boosts for controlling artifacts, so they're best for early game damage, while amassing the Servo horde. Goggles Make them decent midgame threats too. Reckless Fireweaver doesn't attack, but it also doesn't need to as it turns all the servo production into burn spells. Goggles help raise its toughness, making it a decent blocker and keeping it alive a little longer than the opponent would like. Shock and Lightning Strike can be removal, but along with Aethersphere Harvester, thier key job is to help get in the last few points of damage to finish the game.
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NOTE: Set by owner when deck was made.