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For my honest opinion: you have too little land for any sort of reliable mana base. Also, you have 6 cards that require sacrificing artifacts, with 6 artifacts (four of which are lands), so you'll likely not be able to play those, and even if you can, you're screwing your mana base. Also, the 4 fireblasts screw your manabase and the 4 goblin grenades will almost never have a sac outlet. You're kinda screwing yourself over by having too many things that require sac's and not enough things to sac.
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Ryudhyn thanks for input. Added 6 mountains. Took out all artifacts and sacrifice artifacts. Added 4 Goblins. Took out 4 goblin grenades. Added 4 Pyrostatic Pillar added 4 gitaxian probes. Added a side board. What do you think now?
It's much more playable now without those hard-to-play cards. I really like the Gitaxian probes, since they're just blank space basically. The Fireblasts can hurt you if you get more than one in the opening 3 cards, but they're still useable. You might want to consider 2 Thunderous Wrath and 2 Fireblasts, since they're basically the same but with slightly alternate playabilities. I'm a bit concerned with Pyrostatic Pillar, mostly because I've never used it. I'm still making my mind up on that one. As for your sideboard, you have 8 cards against lifegain, but I haven't seen many lifegain decks recently for you to be opposing (I may be wrong though). All in all, I'd say it's very playable. Good job. =)
Glad you like the changes think you'll these improvements even more added young pyromancer and brimstone volley and took out pyrostatic pillar and the goblin that give haste and +1 if you play kicker. If the young pyromancer manages to get into play it sets up a possible 5 points damage with brimstone valley to one of the 1/1 elementals the young pyromancer spits out.