Koth's Legacy

by deathtyrant5000 on 19 June 2013

Main Deck (60 cards)

Planeswalkers (4)


Artifacts (4)


Enchantments (3)


Sideboard (15 cards)

Planeswalkers (3)


Artifacts (3)

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Deck Description

Trying to build a legacy Koth Deck, but i'm struggling to find a secondary win con right now i'm thinking a burn strategy along with Koth's aggro, but either way I think it has potential to be a good competitive deck, but until that point any suggestions cause I am having total builders block... O_O anyway umm yeah suggestions comments etc. i'm also considering putting some of the blood moon effect cards in my sb, but i'm not even sure if that's necessary. Anyway, I would love to make this a viable deck, I just have no idea how to work with this 'xD

How to Play

No idea how it will play yet.

Deck Tags

  • Legacy
  • Koth of the Hammer
  • Blood Moon
  • Aggro Lock
  • Fun
  • Koth of the Hammer
  • Legacy
  • Competitive
  • Fun
  • Legacy
  • Competitive
  • Fun
  • Koth of the Hammer

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,940 times.

Mana Curve

Mana Symbol Occurrence

0018250

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Koth's Legacy

deffinitely add Banefire !! and maybe fast cheap creatures like ball lightning, jackal pup or add some powerfull dragons... or Torchling, Blood Knight and Boartusk Liege for stronger other red creatures ??...

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Posted 19 June 2013 at 18:55

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We are talking about Legacy here. Ball Lightning is next to useless. Koth's -2 ability may allow you get a big dragon out quickly but it could easily be Force or Will-ed or Dazed. I also don't think mono red can handle competitive Legacy play. Maybe think about splicing blue or white in.
Note: the Moxes are restricted in Legacy meaning you can only have 1 in a deck.

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Posted 19 June 2013 at 19:46

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The diamonds aren't restricted.

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Posted 19 June 2013 at 19:56

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Sorry you are correct. I just read Mox Ruby in my head which is banned anyway

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Posted 19 June 2013 at 20:23

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lol, it's cool I agree, mono red might not be doable, i'm thinking of branching into B/R and running hymn to tourach's and some other form of disruption. which also allows for me to run some spot removal, otherwise I think it can work. koth will probably end up being my win condition. but either way a couple badlands and other stuff will probably do it.

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Posted 19 June 2013 at 20:27

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Is this a brew or do you own this deck? If you own it, i'm curious as to how it plays. I understand the desire to run something other than mono red but I just don't see how it is possible with the blood moon strategy. Especially considering you are only running 2 basic swamps and multiple double black casting cost spells. Koth does see some legacy play in mono red builds, so I have some suggestions.

Red doesn't have a lot of tricks so IMO its best disruption is with blood moon and evil artifacts such as Chalice of the Void and Trinisphere. I love trinisphere because it nearly shuts down certain decks. Once in play it even keeps the mighty force of will in check by making it cost 3.

I put this together, see if it is what you are looking for. http://www.mtgvault.com/mursh/decks/koth-stompy/
It uses Simian Spirit Guide, Chrome Mox, Ancient Tomb, City of Traitors and Sandstone Needle as mana acceleration. Magnus, Trinishpere, Chalice of the Void, Phyrexian Revoker and Blood Moon as lock down and disruption. Then you have Koth of the Hammer, Bonfire of the Damned, Thundermaw hellkite and Instigator Gang as win conditions.

Hope that helps and good luck with the deck!

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Posted 05 July 2013 at 21:00

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Thanks man but trinisphere doesn't help with FoW because its cmc is 5 not less than 3 and it's an alternate casting cost. Just a heads up. It plays decently with this deck it's kind of be aware of your board position and whether your willing to give up some mana

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Posted 06 July 2013 at 21:14

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Trinishpere checks last on the stack and makes anything that didn't cost 3 mana, cost 3 mana instead. Even if you pay the alternate casting cost for Force of Will you must still pay 3 mana. Sure you can cast it out for 5 but then Force of will becomes a very bad counterspell.


Here is the rulling of that. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194979


I am not suggesting you put it in a deck with lightning bolts and fireblast but rather pointing out how powerful it is in this type of deck. Look at legacy Dragon Stompy or legacy Werewolf Stompy and you will see what I am talking about. You can also look at the deck I put together and linked to in my other post. These 2 legacy decks often sneak into the top 16 legacy decks, so it is competitive.

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Posted 07 July 2013 at 11:17

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well its good to see the ruling on that interaction, i'm not saying the interaction was bad in this deck i'm just saying i'm aware of them being there and i'm just more of an aggro player rather than the control type, and i'm aware I can still run trinisphere. it's an amazing card just I don't have any in my possession i'll have to get ahold of some then i'll see how it plays. anyway thanks for the advice man

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Posted 09 July 2013 at 03:07

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