Discard Mill

by deathmoosey on 16 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Suggestions please and thanks!

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
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This deck has been viewed 2,023 times.

Mana Curve

Mana Symbol Occurrence

0301400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Discard Mill

I think if you really want to mill someone completely you need to drop the discard. Milling needs to be done fast. You can also drop the mill and stick with the discard strategy. I'm just gonna assume you want to mill.

I'll make suggestions for the deck later. I don't have time right now.

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Posted 16 November 2010 at 20:52

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Well, I'm on my phone right now so bare with me if I overlook something, but I would agree with pure for the most part that discard doesn't really play a big part over the mill. There's a blue bird creature from scars that mills off of metalcraft, but you don't have enough artifacts currently to justify it. However, adding grindclock and possibly keening stone would be good fix that. Also, there's a blue card that makes ur creature unblockable for 1 mana which would make the sword beast (I think its from eldrazi). And you should add renegade doppleganger, because if you have him out, all you have to do is drop a crab, then drop a fetch and sac... 12 card mill. He'd also work with the allies. Also, you need some way to deal with your opponents creatures and sh*t, other than constantly throwing ur mill creatures in front of them, I would say mystifying maze and doom blade would be good creature control, and I would also use into the roil in case something needs to be bounced. Also, halimar depths is a must in any blue deck, and run 3 or 4 leylines in the sideboard... eldrazi will mess you up, and a 4/60 chance is twice as good as 2/60. And tome scour weak mill, I would go with preordain instead. And traumatize is weak because it usually comes out too late... possibly good as a 1-of though. Hope that was ensightful :P

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Posted 16 November 2010 at 23:48

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What he said minus a few things.

Definately add creature removal in the form of doomblade. Doom blade is def the best removal in standard. +4 blade.

Tramatize is weak, because as 360 said, it comes out to late. Perhapse your opponent only has 20 cards left by then, That really makes paying five a lot weaker. -2 tramatize

Haunting echoes is a great card for mill. It easily disables most decks if they have several cards in their grave. Try to hit them with a sworded creature and then follow it up with a echoes. +2 echoes.

I'll add more later.

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Posted 17 November 2010 at 19:03

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I really like what I see here. You gave me some ideas for mine. Check it out here:http://www.mtgvault.com/ViewDeck.aspx?DeckID=142886

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Posted 22 February 2011 at 10:36

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