Can't find the fourth one or i would easily trust me. that's why i don't have ps of all my creatures this has only lost a handful of times with a lot more wins. The win count is easily over a hundred without exaggeration. its to the point if if i pull out the box people say that's you win next game. i haven't play tested this list yet but if it doesn't work as well as i hope I'm definitely going to come back to your comment. as for what it has a problem with hug. after a few turns it gets hard to stop rather quickly I've rebuilt after messing around one the last turn of a game because of intruder alarm and creeping renaissance putting literally everything back out.
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Also would you mind taking a look at the other mill i have built on here? its an infinite combo mill and its blue green I'm currently working on building
I use a set up like that in my elven insanity deck with parallel lives.
I'm pretty sure it would not as in a normal sixty card deck as doubling season is triggered when parallel lives would as well you would put all the abilities onto the stack as you see fit. then each would trigger once. so for instance if you had a parallel lives and a doubling season anf put a token into play you manipulate the stack so parallel lives triggers first then parallel lives. the parallel lives puts two in and doubling season triggers making it 4 instead. it would be the same in this situation you've given. you place the abilities a single time.
Also out of curiosity personally believe it would do well in the tournament setting as far as modern?
I'm glad you like it! What was giving it problems exactly ?
I was just wondering because parallel lives is much better in my opinion because of how it works. I've seen rank ran over lives in a couple decks but the reason gave was simply so they can choose what to populate with.
I'm curious of why growing ranks is being use while parallel lives works a lot better in a token deck for the same cmc. It doubles any token production and stacks. put in one can become put in 16 instead instead of putting an extra two into play you put a crap load in instead id definitely switch the ranks for the lives. if you get a chance could you check out my elvn insanity deck and my green white deck? I love the input of others
Thank you for checking the deck out as eell as the advice. i changed a few things to it. i hope it looks a bit better from your prospective as someone who plays mill
If your looking for something else to use try increasing confusion. you can flash it back as well making it possible ti mill two people at once per increasing confusion. Id personally run it over zenith if its in budget
Before i say my suggestion for this i know why shredding wind is there but it might be better to run primeval titans instead to get lands pulled from the deck. And get the deck trimmed to get the creatures out with more frequency. Plus with the gravity well you'll be able to block the flyers anyway killing most of not all of them
I play modern usually i do have a couple legacy builds though but they are only for fun. And don't win often.
I'm going to be honest i took a look out of curiosity of what auratog itself was but I'm glad i did this is an awesome deck! I thought it might have been like my friends enchantment deck that functions around enchanted evening. again awesome build
Honestly if I'm able to i buy a booster box and avoid single packs. with my tax refund I'm planning on ordering some singles though. that's how i got so many though is buying a box
Yeah but it is a good idea
I'm glad it helped!
I don't like worldslayer cuz it kills my lands too
I have to give a bit of credit to my friend though..she wouldn't stop playing burn and mill lol
Well see it would work but id sac all my regular creatures to fallen Angel and get at least two tokens each then sac them and get more spirit tokens for the saprolings and then swing yhe angel but i see your point it would help
Kinda except i ended up getting fed up with pulling boros charm and handed about ten to my brothers
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