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Goblin aggro deck.
Play a creature constantly each turn, attack and overwhelm opponent.
This deck has been viewed 809 times.
Some suggestions based on my own Goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/) I would remove both "Shock" for 1 or 2 more "Krenko, Mob Boss" and/ or 1 more "Siege-Gang Commander" Furthermore I would change from "Goblin Arsonist" to "Legion Loyalist" You could also think of removing 1-2 mountains as your mana-curve is very low. Greetings Muktol
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Legion Loaylist is in this deck, and the with the rules of legendary creatures, plus the large amount of mana, Krenko isn't the most reliable. Further more, siege is well enough for only one. I only run twenty lands because eighteen never worked for me. Thank you for your advice. :)
Ups, didn't see the Loyalist, sorry. I normally suggest using (2-)3 Krenko's (as with all legendarys) as he gets shot away faster than you can say Bolt. The idea behind the second "Siege-Gang Commander" is to have a good target for "Warren Instigator". You can always cast a cc1 creature, but to bring a cc3+ into play for zero is a different thing ;) Greetings Muktol
Advice taken, deck slightly editted.