The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Trying to accomplish: -To draw and discard Autochthon Wurm -Use Dimir Doppleganger to copy Wurm -Everything else is to buy time
This deck has been viewed 938 times.
It doesn't seem like you have enough control to pull this off. You need 3 mana to put out Archmage Ascension, and you need 6 turns after that for getting 6 counters on it. That means your strategy starts on turn 9 at the earliest. Unless you can get enough control to stall the game that long, someone will have you beat by the time you can even start your combo.
Permalink
I understand that but i need ideas not some stuff i already know