This is my first attempt at puaper, that being said this deck isn't meant to be that aggressive. More control/midrangy using contersplls and removal aside cheap creatures (angler and delver) and it also has a small little graveyard toolbox kind of thing with the cadaver imp, archeomancer and stinkweed.
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Thank you. In regards to opt vs serum visions is this deck want's to go a long game. That being said serum visions is (I think) better in the long game than opt as visions gives you information/let's you filer thru 3 cards while opt gives you information on either 1 or 2 card's. And as you put the deck doesn't need to hold up mana for counterspells so the sorcery speed of visions is ok for us here.24 Lands is a bit necessary. The problem with the deck is it NEEDS to hit it's land curve. I've lost quite a few games just from missing land drops. Even with serum visions to filter thru. That being said I have been trying a one of irrigated farmland as my 24th land which has been pretty beneficial. Also in the late game the deck has 3 mana sinks (search for azcanta, legion's landing and westvale abby) which makes us happy to have a lot of lands. The deck could probably be interested in a creature land or two (which ones I am unsure as we have the best three to choose from) and mana base's are not my strong suit.I don't think mindbreak trap is necessary. The great thin about tokens is we can rebuild after a board wipe with relative ease so verdict isn't too scary. We are not excited about combo decks but of the three main combo decks (valakut, storm ad nuase) mindbreak trap only is good against storm and storm is the combo deck we have the most play against. I appreciate the feedback all the same.
I am thankful for the critique. I made some changes accordingly. I am very excited to start testing this deck out.