could u check this deck out and give me any tips ? http://www.mtgvault.com/ViewDeck.aspx?DeckID=413326
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hey tnx for the comments i have been gone for a while but have made major improvements to this deck i will update it later =3
u know what id toss in that enchantment that doubles ure life total whenever enchanted creature does combat damage to player just to be extra annoying =3
wow that looks like it would be really annoying lol nice job
id take out the reckless waifs odds are at least one spell will be played each turn =3 also always go with 4 guttersnipes and i like the vexing devils those r nice also look into street spasm electrickery thunderbolt =3 if u dont mind could u check out this deck for me? http://www.mtgvault.com/ViewDeck.aspx?DeckID=413326 any criticism would be great
tnx for the criticism guys srry ive been away for quite a while my local shop shut down but another reopened so im back in business =] im going to make some changes to this but i doubt that it will ever be a standard deck again i mean seriously red vamps?! lol blue zombies wtf?! right XD
ok say u att wiht leach and ure oponent says well il take the damage pay 2 life and pump it for 2 oh now hes taking 4 instead of 2 throw a few burners at him after that and u can do some real damage
hey tnx for commenting on my vamp deck i left a note for u there http://www.mtgvault.com/ViewDeck.aspx?DeckID=41913 i was thinking about making a mill deck too and could use some advice on it
tnx for the criticsism illuv and dont think im writing u off i plan on making some of the changes u suggested and see how it plays out this is just my reasoning as far as the ornithops and the walls and drudges they r great blockers untill i get my kik as stuff out like my nighhawks specters and obnix not to mention the 2 vamp noctunrises i added ^_^ i finally got a hold of some and the shadowfeeds werent about the lifelink thye were about geting rid of a card in there grave that could potentially hurt me in the long run the fact that i gain 4 life was jsut a bonus lol and u must have been thinking about another card for undeworld dreams it has nothing to do wiht discarding the demons horn not only give me life for every black spell i play but spells my oponnent plays to so if i go up aginst a black deck my doomblades r useless but im gaining double life for spels i play and they play so it makes it harder for them to kill me =p as far as the tendrils go i always liked them but didnt like the high cost same thing wiht the malakir it has a nice ability and 4 flying is good but cast 5 its kinda high now the bloodseekers r great say i have 2 out on the field oh u want to bring in 5 creature tokens ok take 10 life and the haunting echo ure right about it but i have a frind who likes to play his time sieve deck constantly >.< and haunting echoes really does help aginst that wich is why i had planned on moving it to the sideboard and the spellbook kinda helps if i start to get a bit screwed and they happen to have a mergrim or a bloodchief assention i think it is whenever a card goes into a graveyward form anywhere u may have that player lose 2 life and u gain 2 life? i think thats right this kinda thing is comon wiht most of my decks i have combos and defenses and then back up defenses wich is why my deck always seem to be card heavy *sigh* lol i know its a pain but like i said i will make some changes and see if they work i value everyones opinion and am thankfull for them
hey mikey ure deck looks pretty sweet and i preciate the comments on my vamp deck unfortunalty for me most of my decks run in hte 70-75 card range lol and u actual;ly have some cards i would put in my deck if i had them lol llike the gatekeepers and the sanguine bonds that cards would work well with my demons horn and all the low cost cards in my deck lol
dont know ifu noticed but u put mountains instead of swamps lol and i sugest puting some teramorfic expanses and some hedron crabs in there every time u play a land target player removes the top 3 card os his library and puts them in his graveyard its a nice 1 cast 0/2 and teramorpics count as a land sac it go get another land thats 6 cards and if u happen to have 3 out on hte field ;) then its a pain in the but lol
it doesnt look too bad but its not type 2 ^_^ although i do like the lord of secrets nice card