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Mill
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Why Halimar Excavator? Flying blocker would be better if you wanted a blocker. One card mill is basically nothing. Idea 1: Trapmaker's Snare (1U, Trap Tutor to hand) would be more useful. Maybe like 2 Baloth Trap and 2 Trapmaker's Snare? Or 1 Baloth, 3 Snare would probably be more efficient, since you're more likely to need Archive. You'll have plenty of stuff to play for the first couple turns without the Excavator. The snares can find you more Archive traps for the win, or give you a big 4/4 (for 5) since you'll probably have the mana to play it. Idea 2: Genesis Wave is pretty useful, maybe drop a something and add another Genesis Wave? If the wave brings in a Crab and 3 Lands, the Crab goes off three times. If any of those are Terramorphic Expanse, that's another Landfall. Maybe sub Genesis Wave for Excavators instead of Trap stuff. Idea 3: Not enough Land in this deck imo. I would probably put in 24 myself. There's a lot more but we can PT for that. You need some way to stop creature decks from killing you by turn 5. You can probably reliably deck someone by Turn 6 or 7.
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