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Jeleva is a totally viable commander just fill your deck with timewasters and win conditions!
If you manage to pull off either an additional turn or an additional combat phase exile, youve got yourself a free win my friend
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Two things to go over in context before I offer my help to a fellow Grixis player... First of all, Worldfire is super banned in EDH. :P Secondly, EDH decks are 99 cards plus your commander... your list includes Jeleva into your 99 cards. Just trying to help.Alright, now to the good stuff. I'm going to firstly suggest lowering your overall creature count in favor of bigger and more powerful spells, and a dash of ramp. The nice thing about Jeleva is she gives you the ability to cast these spells for pretty much free, but unfortunately, I could Chaos Warp here or bounce + Vendillion Clique to make your life very sad... which, as a Grixis player, I do a lot. :P Regardless, with further investments into your ramp engine, you could develop a better board state by hard-casting all of your bomb spells. Notable ramp that I'd like to throw out there is Worn Power Stone and Gilded Lotus. Cheap little rocks in terms of cash that have devastating applications towards developing your authority. Another suggestion I have is increasing your level of tutors, because Jeleva makes them easy to abuse, and your deck has a weakness to not having them. Cheap ones in terms of monetary cost would be diabolic tutor and demonic conclusion. Good ones for this build would be Vampiric Tutor, Demonic Tutor and Mystical Tutor, all of which have serious applications towards victory. Another type of spell I'd like to suggest are bounce spells... they really are quite devastating in EDH. I see you're running Wit's End, why not stick it on Jeleva, Cyclonic Rift all of your opponents' resources, and then pick on of them to ruin for the rest of the game? Makes you an enemy of the state, but really, fun is for you, not the opponent. Other good options are Evacuation and good old fashion Unsummon-esque spells. In conclusion of my torrent of suggestions, might I offer the cards Snapcaster Mage and Yawgmoth's Will? They're favorite of mine. Why cast something and hurt someone only once when you could do it twice? Just my thoughts, hope they help.
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really wanna thank you so much for your comment. Taken most of it into consideration or added entirely. only thing im not sure on is tutor cards. nothing here is totally core or situational other than jeleva herself. id rather put the card space into more win conditioning spells or ramp than search cards for stuff i never intend to pay the mana cost of in the first place. thanks again
Any time. And I can see why Tutors seem odd here... But Jeleva herself needs that protection and sometimes a specific win con might be worth hunting for, i.e. tutoring up cruel ultimatum to pretty much knock someone out of the game. Of course, it looks more solid, so that call is up to you.
Tbh this is a very 'fun' based, non competitive deck that i thought would be hilarious in just fucking with the game my 5 friends are trying to play constantly with the potential to just insta win by chance by exiling an additional turn or combat phase card.
I understand... But in the endgame, fun never is gonna happen. Unless someone's running that hippo thing, laughs galore. Besides, you're running time stretch, nothing fun about that card, lol. Just saying.
Well if its played via jeleva i immediately win so not much room for complaint :P