daviscmd

12 Decks, 14 Comments, 1 Reputation

"Expensive Esper" should most def have 4 of Spinx's Revelation

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Posted 06 March 2013 at 17:06 as a comment on Expensive standard esper

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Thanks, I checked yours out too

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Posted 06 March 2013 at 16:30 in reply to #329163 on Speak Easy

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You are right. Does look very similar. I'm not a huge fan of Smite in your deck. If you have more Thragtusks, I'd up that to 4, otherwise maybe just 3 extra Selesnya Charms, since they will likely accomplish the same thing, and are quite a bit more versitle

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Posted 06 March 2013 at 16:29 as a comment on Standard naya deck(help)

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I wouldn't want to play against this deck

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Posted 26 July 2012 at 16:50 as a comment on Pro Steel

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+1 for yur deck name

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Posted 24 July 2012 at 17:45 as a comment on milling in the name of...

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Thanks for the comment on my deck. I replied other on that thread:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=359748

Another thing, I think you should consider terrifying presence in place of a few of the clinging mists since it cost 1 less to cast. (always important off a snapcast)

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Posted 24 July 2012 at 14:57 as a comment on Best Standard TurboFog (Never saw it coming....)

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I'm not conviced on rites. You run no Mind sculps... which is like having rites for 7 turns, and they don't get the cards. I don't think the extra land benefits me more than the opposing player, so I feel that is a disadvantage.

Conjurer's closest is def interesting, but I think I'd rather just have another snapcaster. Your deck seems less turbo-foggy. Which is prolly a good thing, since turbo fog is gimmicky for sure. My deck might transform to something more like yurs in the future.

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Posted 24 July 2012 at 14:54 in reply to #274973 on M13 Mill Fog

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Play x4 (since yur mono colored) "Ghost Quarter" killing target land and forcing them to search + shuffle to replace it with a basic land. =]

The extra shuffles should gain you a few counters on yur tricksters

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Posted 23 July 2012 at 19:20 as a comment on Merfolk

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I'd cut all 6 of yur artifacts and drop in another land. You don't want to miss any of yur land drops to get Jace out ASAP

My Take:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=359748

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Posted 17 July 2012 at 22:03 in reply to #273939 on Turbo fog mill Standard

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The sword ONLY has 2 natural targets... It won't do any good on Fog Bank (Defender) and it will kill Jace's Phantasm (Illusion)...

I suppose you are hoping to equip it to a Drake eh?

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Posted 17 July 2012 at 21:56 as a comment on Turbo fog mill Standard

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Awesome, glad you liked it.

Sorry about the mis-count above. I'll fix it. Curious if you ever ended up using the tree's for swapping life in the original build? I was switching things around based on the above comment and miss counted for the board.

Also, have you tried siding in Jace's Erasure and suiciding Jace for his ultimate? It causes them to draw 40 cards, =] (a bit trickier to setup of course)

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Posted 17 July 2012 at 21:37 in reply to #273858 on M13 Mill Fog

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Hey, thanks for the input.

I like to have some sort of life gain the turbo fog decks... just in case you can't seem to pull any fogs out when you need em. That was really the only reason for the tree. I suppose 3 is probably too many. Fog bank is good, I'll have to think about working those in...

I can see Talrand being awesome, but I don't think I have the room for him. I might reconsider to gain an alternate win condition after I play it a few times. (Still waiting for a few cards to come in to try this deck out)

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Posted 16 July 2012 at 15:26 in reply to #273125 on M13 Mill Fog

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Get rid of those Sejiri Refuge's to make this standard! =]

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Posted 09 July 2012 at 21:53 as a comment on Geist Snap Exile Deck

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How does this play?

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Posted 26 June 2012 at 20:13 as a comment on Jhoira of the Ghitu Commander

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