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Casual fun deck, replacing the lands with artifact lands from the sideboard is fun for casual play. Tons of artifacts, and ways to use them.
There are several ways to win with this. Getting Krark-Clan Ironworks out is key to this deck. There are tons of affinity and low cmc artifacts, use them to sac to Ironworks to make the mana to cast and pop Myr Incubator in the same turn. Ironworks makes it pretty easy with the deck to make 12 mana easy. Remove a bunch of artifacts from your deck after popping Incubator, and put into play that many Myr tokens. Use tokens to swing next turn and overrun, or tap them to a Lodestone Myr, and pump him up for days.Disciple of the Vault and Impact Tremors both do roughly the same thing, Impact Tremors is just global. If there is a Myr Retriever in the graveyard, Ironworks in play, either Disciple or Tremors in play, with a Myr Retriever in hand, is a winning combo. Cast Retriever from your hand, sac him for 2 mana, Disciple or Tremors deals damage, use him to pull the other Retriever from the graveyard, and cast him using the two mana from Ironworks. Lather, rinse, repeat as necessary. Fabricate, Thoughtcast, and Darksteel Pendant help get through the deck to get what you need in a more timely manner. Pentad Prism is a cheap filler artifact, but it can get out Ironworks a little quicker if the hand is right. Frogmite and Myr Enforcer are affinity filler creatures, useful early game for defense, and cheap.
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