-4 Cancel, +4 Dissipate. Same cost and offers exile.Consider looking into Think Twice for card advantage.Situationally, Turn // Burn to shut down annoying enemies like Thragtusk and Syncopate for things like Sphinx's Revelation and Bonfires.
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First, thanks for the advice!Second, explanations!Only reason I've thrown Bioshift in was situational token manipulation, the fact that you're able to maintain the token and can move it basically allows you to change how a combat phase might play out. However, you've got a point!The main problem with Master Biomancers and dual lands is that they alone add substantially to the deck's pricing, I'm trying to maintain something reasonably priced and remains fairly effective in standard. Guess I could potentially add Ooze Flux to compensate, though.Would you recommend throwing Arbor Elves into the mix?