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Silliness and Guttersnipe burn.Edit: Having discovered that copied spells don't count as spells that activate Guttersnipes passive damage dealing ability, I removed my 2x Hidden Strings and 2x Dualcasting. I also removed 2x Goblin Electromancers as all of the spells in this deck are cheap enough that 2 in the deck will suffice, and I also took out 2x Izzet Charms in favor of putting in 4x Negates and 4x Searing Spears. I got second place in the last FNM and I am anxious to see how I do in the next one.Edit #2: I had now discovered that copied spells will activate guttersnipes ability as long as the key word "cast" exists, so ciphered abilities count and hidden strings is back in. I also removed pillar of flame and hidden departure sorceries in favor of making the deck more instants, I am back up to four izzet charms, and I added two syncopates. I had my fair share of trouble against abrupt decays targeting my key creatures, so I opted to sideboard mizzium skins to hexproof those target creatures, their +0/+1 also occasionally helped but is an afterthought overall.
Get your Guttersnipes out and then try to end the game in one turn with instant and sorcery silliness.
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I would add isochron scepter and echo mage
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Unfortunately neither are standard. But yeah those would compliment this deck very nicely.