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Temporal Mastery + Pull from Eternity + Noxious RevivalTraining Grounds + Gilder Bairn + Paradise Mantle_____________________________________________________________________________Use extra turns with Tamiyo to tap a lot and draw a lot.Getting Tamiyo's Ultimate is important too so pull and revival can keep coming back
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looks good
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Hm.You need an awful lot of cards in play and your handd to pull that off. And that with no defense whatsoever. The second combo is okay because parts of it are useful on their own but your first combo is horrible: If you draw Temporal Mastery by accident or start with it, you are stuck. Pull from Eternity can't stand on it's own, Noxious Revival isn't much better. And if you happen to manage to get all 3 together, what does it do? Three cards to get two extra turns (and in one of those extra turn you draw no fresh card). So, if you don't have Tamiyo out, you do all of that just for show.The redeeming factor is the Isochron Scepter where you can store one part of the combo and do other nasty things, however, I fear, when trying to optimize this deck, it'll become a Isochron deck.Anyway, my suggestions would be:Replace the Gitaxian Probe with Brainstorm. At least, that way, you can place Temporal Mastery back on your library if you drew it too early or if you drew it as a second or subsequent card of your turn.And that's basically it, because there is no room for any improvement. I'd like to see Mirri's Guile/Sylvan Library, Scroll Rack or Orim's Chant in this, but Gitaxian Probe, Clockspinning and Isochron Scepter are the only cards in this deck that don't belong to one of your two combos. The Probe has already been removed, the Scepter is too powerful and the Clockspinning ... well, yeah, maybe Orim's Chant instead of Clockspinning so that you have at least a chance to survive.Maybe change the mana base a bit: You can do without any green mana because you can always pay life to cast Noxious Revival, however, without white mana you'll need a Scepter to cast Pull from Eternity. Having only 4 white mana sources might turn out to be a showstopper. Consider adding a Basic Plains and fetchies.All in all a very shaky deck that relies heavily on the luck of draw and inactivity of your opponent. If this was my deck I would ditch the Time Walk combo altogether and focus on the remaining combo. This would free up a lot of slots I could dedicate to additional draw, library manipulation and defense, most of which in the form of 1-2 mana instants so I can put them on a stick.
Yeah this deck isn't competitive at all, i would never actually make it. its just an idea i had.
Since it looks like 2 separate ideas, maybe make 2 decks out of it (both with Tamiyo). Both will be a lot more consistent. Just use the "Draw sample hand" functionality here and look what you'll get in your starting hand and the next couple of turns, it'll never work in a reasonable amount of turns, even if the opponent does nothing.
Yeah, i might do that when i have enough time.
what are the win condition ?
keep getting more turns until they scoop. lol any ideas?
You know, if you replace that one copy of Brainstorm, this would be modern legal.
yeah i know any ideas for what to trade it for? couldn't think of anything
http://www.mtgvault.com/vaan104/decks/mastery-of-eternity/ that's how id go with it
oh i like it, i think it beats this one! :)