Cathar's crusade is too slow
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How are you going to cast lord of tresserhorn, you don't have blue
O-ring is also sorcery speed
Run 4 o-rings and two pacifisms, o-ringtakes care of soulbound, and it also ereases planeswalkers or another non land card
Vampire nighthawk is great, if you are going for life gain use rhox faithmender and 4 chalice of life/death
Nice deck, look at my deck called feedback
Pyrokid187 you are stupid there aren't enough enchantments for SPS. Jace, memory adept is a beautiful win condition
Add board wipes, switch rule of law for curse of exhaustion. You don't have cheap enough spells to flip Erayo cosistently, and if that is your win condition you should have four of each.
I was saying it used to be that lots of people ran kessig wolf run, so that's why people still might run ghost quarters, not that you needed to
If you play naya you should play zoo, which has cost effiecent creatures like wild nactl, kid ape, and loam lion, also you should be playing with cards like temple garden, stomping grounds and sacred foundry, those give substantial benifits to wild nactl and them, primeval titan and kessig wolf run are like btman are like Batman and robin, and make good finishers
Yessssssssssssssss yesyeesyesyesyeseyseys
This deck looks party terrible
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Delver is always good with instants and sorceries, although both talrand and delver are weak to pillar of flame, sphinx of uthun might be good
Excuse me, also nelphia drownland can kill. But lots of people sideboard a couple ghost quarters, in which with all your drawing, you can't expect them to draw to death first, also if you could fit in blood crypt and steam vents guttersnipe is deadly
Rewind might be helpful, and I only see 3x 1/3 and 4x 2/1 as a path to victory so evil twin and vampire nighthawk can help throw around some damage. Desecration demon either kills their board or kills them. Otherwise a really cool looking deck
If you want to play aggressively play thundermaw, if you are trying to play control go with Olivia. Also if your Meta is aggro, thundermaw is better, if your meta has slower decks playing gather the townsfolk, man a dorks and lingering souls, or even lots of thragtusks, and combo decks Olivia trumps easily
The idea is to be just green land, and I am yet to see anyone play smelt