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Outlast your opponents by sitting behind your walls, gaining life by blocking attackers. The Imps force attacks to take care of utility creatures while helping you gain more life. Pestilence keeps mass weenies in check while healing you through Wall of Hope/Soul Link. Circle of Affliction also helps Pestilence rot your opponent while negating that one damage to yourself. Main idea is to build up a safe life advantage so that you can Rite of Consumption a Wall of Blood for the win. Sideboard includes something for heavier burn decks and fliers. Lightmine Fields + Maddening Imps pretty much clears armies. Chose not to run the mines in the main deck because no attackers means you can't block for more life. *Budget deck
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