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A mono red aggro deck that relies on speed, burn, and removal for the win. The key to this deck is to remain aggressive for as long as you can, as often as you can. Instants and Sorceries should be used to target your opponent's life total unless you have to remove threats from the battlefield. Mid-late game (past turn 4) the Hellriders, Guttersnipes, and burnspells should help get the game over quickly. This deck has the potential to win on any turn after the 2nd. The rares are easily replaceable if you cannot afford them and the deck will still function! No Bonfires, use Mizzium Mortars. No Hellriders, other options can include Hound of Griselbrand or Archwing Dragon. You use Gore-House Chainwalker, x 3 and replace the Zealot with the Shred-Freak. You can also consider the Splatter Thug, Mogg Flunkies, Reckless Brute, and the list goes on and on. Still working on the sideboard, which should include Electrickery x4 for token decks, Flames of the Firebrand , Tomord's Crypt, Mizzium Mortars for Entreat the Angels and late-game board clearing, Thunderbolt for fliers.
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