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Dwarfs and Vehicles
All the vehicles can be crewed by 3 power except the Dreadnought. all of the characters are dwarves so they all get +1/+1 from depala and all vehicles as well. this deck plays very well at FNM.
This deck has been viewed 1,287 times.
Scooters "Catch a Ride"
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let me know what you all think or have any advice to make it better
Ayy, that's a good reference ya got there.
Thanks lol who doesnt love boarderlands
You could go mardu for a splash of fatal push or other removal but as is I would add some shocks to help clear the board earlier on. Some of the cards such as start your engines and siege modification aren't helpful if you're losing, they only help you win more, so maybe replace those. The gideon is a nice idea that gives an aggro deck more late game but is probably more meta related than anything. Maybe start it in the sideboard.
those are good ideas, i have shock in my side boards, and the Siege Mods use to be pretty prominent in my deck when i didnt run any creatures and just the modifications and start your engines... so add shock, take away a few siege mods, what else would you do... i am thinking on removing renegade wheelsmith, he is my least favorite... i only have him in because he is a cheap 3 attack that can grew any vehicles... i have the siege mods specificly for the Dreadoughts... and it kicks ass when it works. any advice is welcome, but so far i am very happy with this style of playingthis is my first deck i have built, i am only about 2 weeks into MTG
the deck is a pretty fast paced deck, i usually take the agro side of a match. as for adding black, i have thought about it, but so far im liking the R/W combo
keeping it RW is fine because it adds consistency, and I would think about altogether removing the dreadnought's, and replacing them with a more aggro vehicle or go up to 4 of your others. Then you could cut down on the start your engines or siege modifications. Inventor's apprentice seem's a good shout, maybe bomat courier too. So overall I would say -3 dreadnought -4 siege modifications -2 start your engines +1 aethersphere harvester +1 fleetwheel cruiser +4 shock +3 bomat courier.
Oh also you could remove the 3 renegade wheelsmith and add another bomat courier and then 2 daredevil dragsters.
This is a good deck for only being a few weeks inot MTG, good job man.