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This is a Standard take on a Maze's End deck, with several ways to win. Less than $25, also. The Hold The Gates cards give REALLY good defense, +0/+1 per Guildgate. Door to Nothingness is an alternate win condition. Drogskol Reaver or Gateway Shade are just mean.
Cards for Mana ramp: Gatecreeper Vine, Urban Evolution, Unexpected Results, Maze's End, Into the Wilds.Cards for extra draws: Staff of Nin, Drogskol Reaver, Urban Evolution.Large hand size, to keep the extra cards: Reliquary Tower.Strumgeist has more power with bigger hand size and also draws a card when he does damage.Hold the Gates, Manor Gargoyles for defense.Life gain, for Drogskol Reaver's card draw ability: Pontiff of Blight (gives all creatures Extort). Also Drogskol Reaver has Flying, Lifelink, and Doublestrike. Yeah!Drogskol Captain can give Hexproof to the other Spirits.Gateway Shade gets a +2/+2 power up with each tapped gate. Not too bad.Doom Blade and Intrepid Hero for creature removal.The Kryptonite to this deck is Burning Earth. Ouch, I don't need one damage every time I tap a nonbasic land. Need some removal for THAT card: Nevermore, Solemn Offering, Negate, Oblivion Ring.
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