Darkwing_

2 Decks, 4 Comments, 0 Reputation

Bwwah I like incinerates picture more ^^

Oh yeah deck also needs Sulfur Falls instead of Shivan Reef and with innistrad I would like to get some Charmbreaker Devils maybe, 1 or 2, I'll see how that will end up.

All in all stitch in time is an alternate fun win condition, if anyone dislike it, replacing and krark to fill the number of some other cards will work and give a tournament quality deck.

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Posted 25 September 2011 at 10:13 as a comment on Stitch in Izzet (Endless Turn ^^)

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Well the combo is just an alternate way to win the game. ^^
I just like the face of the people when they realize they'll be sitting and wating for 10 or more turns.

All in all this is rather sufficient card selection, if you check there are alot of cards that allow you to draw cards from library, so eventualy you'll get to what you need.

Having all thingies on the table would be a rather OVERKILL (2x Gelectrodes, Krakr's Thumb, Niv Mizzet, Cloven Casting and Cast Through Time that the ownage combo)

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Posted 24 September 2011 at 19:52 as a comment on Stitch in Izzet (Endless Turn ^^)

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So the basic mechanic is to bring out either Djinn or better Cloven Casting, and replicate it as many times as you can (that's why cloven casting is better cuz it lets you copy multicolored spell (Stitch in Time) for 1 colorless mana). Use Krark's thumb to ensure you win each flip. Watch the opponet as you say to him that you play 7 turns (example) after this one, and that u've uses only 1 of your 4 Stitch in Times.

Also nice combo is Niv-Mizzet with Cloven Casting and Electrolyze, play the insane Electrolyze and copy it for only 1 colorless mana rofl.
Of course a definite MUST is to have Gelectrode or two out there to tap for playing all this instants and sorceries. Use Cast Through Time to make even more use of your spells and coping since when Rebound triggers if you played Stitch in Time the next turn you can copy it again and twice the number of turns. When I think of turn counting I just lose my math there hehehehhehe.

Anyway this deck works awesome, it's just to cool to watch your opponent sitting there while you make insane amounts of damage for 20 turns in a row. How would you feel? ^^ 3: )

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Posted 24 September 2011 at 16:45 as a comment on Stitch in Izzet (Endless Turn ^^)

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I would like if I could in some way get more Roiling Terrains in the main deck atleast one, but I cannot, since except Wreak Havoc, the rest of land destroys provide random effects. However sideboarding them against the deck you won't need Acid-Moss and Creeping Mold is nice choice.
Also replace the Stone Rain with Cryoclasm agains any combinations of W/U decks.

Birds help you progress quickly as do Explore which packs also the draw a card for loading your hand and also shuffling your library if you are getting bad order of cards.
Deus usualy comes in the 4th or 5th turn where he ownes until you drop Akroma or Bogardan since he forses enemy to defend of Deuses ability. He is also a 6/6 trample bulk which can be made 7/7 with Rage Pits.
Rage pits can also enchance your Birds or Avalanchers who are there to pack 2 damage like the Molten Terrain does targeting dual lands or bounds lands.
With Harmonize you have a way to restock your hand so you won't be optionless.

This deck is apsolute beast as it kicks ass real hard!!! ^^

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Posted 24 September 2011 at 16:24 as a comment on Ground Calamity

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