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I would remove the following cards to get the deck-size nearer to 60:Gideon's Avenger ...Only works against swarm decks or if you force your opponent to tap a creatureHerald of War ...strong creature but expensive. By the time you can play her you will be able to play every spell you have without her help and nearly be out of handcards because of a lack of draw-spells. Silverblade Paladin ...this deck seems to be more a swarm deck than going for single target damage. If you get an angel out then he can should be able to finish the game, Silverblade Paladin or not.The number of lands could possibly be lowered to 24 though that would require some testgames. GreetingsMuktol
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Greetings friend, much appreciation for such advice I shall get to work about it.I changed some stuff but I am much more looking for more powerful humans that are cheap. Perhaps you might have some ideas and is it really worth it to change this deck into green/white for those extra humans in green?BTW Silver Blade actually does do some decent damage for the double strike and its cost should I not keep it or should I just reduce or replace it with something better?
Depends on what you mean with 'strong'. "Champion of the Parish" can get really strong with the right support (My own human deck uses "Silver Blade Paladin", "Call to Serve" and "Champion of the Parish"/ "Thalia's Lieutenant"). Things like "Geist-Honored Monk"/ "Crusader of Odric" can do that to but they normally have their price and need the right support. It all depends in which direction you want to bring this deck. More power then green or red would be an option. More control then use blue or black.
Yes in my case it's power and quickness.Thalia is really expensive. Should I get 3 more?Wow actually Thalia went down to 5$ from 15$ so maybe I ought to get more. Can you link me your human decks?Geist-Honored Monk is very interesting too.
My basic human deckhttp://www.mtgvault.com/muktol/decks/monow-tribal-human-wheeny/A more aggressive R/W varianthttp://www.mtgvault.com/muktol/decks/rw-pauper-tribal-humans/A controlish variant (Tough I wasn't really satisfied by how it behaved)http://www.mtgvault.com/muktol/decks/wu-tribal-human-control/If you want power and quickness then you could take a look at some red humans
Well the Cavern of Souls is way over the top. At 70$? WTF? A very interesting deck nonetheless. Did you win tournaments with your basic human deck?I tested the new setup. It comes out better TBH.
Well it was played on some starter's torunament our local game store did. I did win enough matches to had a fun time there but when I had to play against more tournament- buit decks I stood little chance. Remembering a match against G/B rock where the Rock player was able to bring a "Tarmogoyf" each turn for 4 turns. The first 3 I was able to handle with "Oblivion Ring" / "Bonds of Faith" / "Pacifism" (which I then had in the deck). So no, I was never able to make it even in the top 8 finals. "Cavern of Souls" is THE card of choice when going after blue control or you have a tribal deck and need some mana-fixing (e.g. slivers)
So I see Muktol, thank you for sharing your experience. The Tarmogoyf is WAY OVER expensive no matter how you look at it. For what the card does and what it's worth in $$ is insane. I have made changes for the deck to be modern!PLEASE! Tell me how it is and of what would be needed to be taken out to reduce it to 70 cards. The idea is of course to max out damage and deploy fast. Would blue be wise to add in regards to card drawing and unblockable options?
To get it down to 70 cards, well here's what I would do- 1-2 "Abzan Falconer"...serves as finisher for other creatures with +1/+1 counters in them. Question is how many of them you will have on the battlefield when the Falconer hit's the board. -1-2 "Angelic Overseer" ...you don't want to draw this card early because it's expensive and can't be played at this time. 2-4 "Windborn Muse" into the sideboard ...good against swarming decks but weak against decks that focus on few, strong, creatures. 1 "Day of Judgment" into the sideboard ......good against swarming decks, the drawback is that you also destroy your own creatures. You could try to lower the number of lands to 24 but that would require some testing to see if you draw enough lands to play your more expensive spells. A card which I'm unsure if is "Loyal Sentry". Can be pretty strong, on the other hand it's quite frail to your opponents removal (as are many cards in here) and things as trample, flying and so on will render it's effect nearly useless.
Actually Loyal Sentry is only weak if it has no flying. The moment it blocks it destroys so trample would have no effect. So the whole aspect of Abzan is indeed to allow it to have flying also should it get a counter which should be easy with the effects of this deck. Only flying, indestructible and other effects like protection at the right time will render it useless IMO.Changed some stuff. Looks better now than before.