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Trying to put together a well-rounded deck featuring cheap Kor creatures and a splash of spells and equipment for creature pump and air supremacy. It's intended to be an adaptive deck, giving the player options (through casting effects or auras) in how they want to respond to an opponent's deck. Then, through a variety of equipment, auras, sorceries, and instants, exploit a tapped out opponent or a weakness on the battlefield with whatever creatures are on the table. It's been successful in casual play. Thoughts about how to speed it up and/or improve adaptability? Obvious weaknesses? Thanks!
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First and foremost, it'll be really inconsistent. I'd try to get some bonesaws and/or shuko. Toss the wall and aeronauts. More kitesail apprentices, armament masters, and kor duelists. Strandwalker is meh. Toss Windborn and mighty leap for more equip and more cheapy kor. Lone missionary is suprisingly good if you want to add it, cheap, gives 4 life, can drop multiple times with skyfisher, and can chump block or through on equipment. Spidersilk net won't be necessary if you add 1 or 2 more bladed pinions/kitesails. Semblance is nice for putting down equips, but not for equipping, which Everflowing Chalice is nice for..
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Perfect! I love the idea of adding more equipment in lieu of instants and sorceries, but I'm just nervous about the time it takes to get them out and equipped. Of course, Everflowing Chalices would work, so there's that. I'm also thinking about Kor Outfitters to speed that up. Thanks for the input!
Outfitters and Stoneforge Mystics are always nice. Also, with New Phyrexia coming out, they'll have Puresteel Paladin, which, with Metalcraft, makes all equip costs 0. Also, maybe replace some of the shut down enchants with Quest for the Holy Relic.