U/G Titan Ramp/Control

by DarkJesper on 23 April 2011

Main Deck (60 cards)

Instants (3)


Planeswalkers (6)


Artifacts (2)


Land (22)

Sideboard (15 cards)

Instants (7)

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Deck Description

This deck's mainly focus is getting a very early Frost Titan out, following with some optional Acidic Slimes to keep the landflow down. Accomplish this to win the game.

Played a 2 wins, 2 losses at FNM due to bad luck, mulliganning down to 5 two out of 11 games ...

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,483 times.

Mana Curve

Mana Symbol Occurrence

0190028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G Titan Ramp/Control

try to add things like disperse or vapor snag. it returns creatures from the field to the owners hand. good for safety reasons. and look at my deck please.

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Posted 05 June 2011 at 21:04

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=193563

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Posted 05 June 2011 at 21:06

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If you're still using this deck, try and add Garruk, Primmal Hunter for the Garruk Wildspeaker. Primal hunter has better abilities to get more creatures out onto the field while gaining loyalty.

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Posted 11 August 2011 at 23:00

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I prefer Wildspeaker as he ramps up right into a titan, mostly on turn 4. the primal hunter won't do that for me, and it won't help me solidify against cards that totally wreck my deck like day of judgment.

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Posted 15 August 2011 at 19:14

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well the lack of counter spells is what may hold you back any blue control should run at least 7 counter spells, and cultivate is a must for any ramp deck. Also the mimic vat is a nice touch i like that.

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Posted 17 August 2011 at 05:27

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