Will Power

by DARKHAWK on 17 April 2007

Main Deck (60 cards)

Enchantments (7)


Land (21)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Basically, you start off countering anything and everything you like, until you get [card]Merfolk Thaumaturgist[/card] and [card]Ovinize[/card] or [card]Serendib Sorcerer[/card] to destroy any card that you don\'t like until you find a creature you do like. Then use [card]Confiscate[/card] to... well you know, confiscate it and make it yours! Then use that creature to deal all the damage. Like I say \" Work smart, not hard.\"


-DARK^HAWK


Deck Tags

  • Control

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,888 times.

Mana Curve

Mana Symbol Occurrence

059000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Will Power

WOW. That [card] thing didn't work =(

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Posted 20 April 2007 at 00:24

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remove soul is a bad permisson spell. use mana leaks and force spikes.
telepathy is not needed in your deck. you should play isochrons or even some thing to deal with permanents that get past the counters (and some will).
your creatures are overcosted for their abilities. taking into consideration their 1 toughness, you're going to have a problem against burn decks.
there's the main danger cos they can outplay your counters.
your deck will have a problem against weenie. overall 3/10

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Posted 30 April 2007 at 19:49

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ok the main thing is that weenie decks can throw out more threats than you can counter in the early game. assuming they go first, there's one creature on the table already. 2nd turn, there's probably one more or even two more. and that's before you can even counter anything with your two mana counterspells. so staring at a 3 creature ( probably will take 4-6 damage every turn) beatdown will allow him to beat you down in 3-4 turns. i suggest adding another colour for wrath effects.

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Posted 01 May 2007 at 20:13

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I love the idea of turning their creatures into 2/0 creatures thus effectively killing them :D Only things I would change would be to take out the telepathy and put some creatures with a higher toughness to defend against an early rush. Quick creature decks would be the only problem I'd see. Overall i give an 8/10 for the idea, only needs a few tweaks in my opinion :)

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Posted 04 May 2007 at 06:49

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man your page wont let me look at the cards to see what they do. so i cant reaaly help you much. : (

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Posted 15 May 2007 at 16:06

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Thanks for the rating hope you understand the deck now lol. (blue black lock). i like the ideas, you could add spawn broker to use with the sorcerrer to nick there creatures. If you add them then they work quite well with bronze bombshell's. you need either more counter spells or some protection in there for your creatures, shielding plax is good as it draws cards as well.

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Posted 15 May 2007 at 22:04

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Oh yeah, and ill give yours 6/10 as it just needs a little tweaking. Dont worry to much about facing a heavy burn deck, all decks have a weakness, its best to make the deck better at what it does than waste card slots with eventuallities which might not come up, good deck.

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Posted 15 May 2007 at 22:08

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Teh reason he doesn't have any iscochrons or mana leaks is because this deck is all current standard format. 9th edition, planar chaos and time spiral all around. This deck does ALOT for it's simplicity. Not much that can go wrong to probability, as there are few essential compononets and those essentials are plentiful, i like decks robust decks like this and it's a deffiniate 8/10 in my book.

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Posted 22 May 2007 at 09:38

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Looks like there few nice combos to do there.
I'm not reallu used with blue so I don't know wich cards would be god 4 your deck :P
Just nice job.

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Posted 03 June 2007 at 21:06

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Humility would be fun... (but that's white i know im not stupid :D)

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Posted 22 August 2007 at 00:51

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umm take out the telpthy and put in a win combo umm try sumthing bigger like a big creatures and some manna leaks

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Posted 02 January 2008 at 23:10

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