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This is a tournament legal deck that I will be using and I know it is not as good as it could be, due to the limited cards... The offense strategy of this deck is to attack early and constantly throughout the game with evasion creatures and use Unstable Mutation to get some good extra damage in there. The defense is to bounce and/or counter your opponent\'s creatures that do more damage than yours so you can out damage your opponent. Please rate and leave me any comments... --DARK^HAWK
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Wow... this is staight and to the point... like it 9/10 try a big beater like Air Elemetal
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I'm sorry, but I don't think you get it. You've got a mean control deck, but what's missing is the big fattie you throw out in the end to take advantage of this control! If you just intend to attack with small creatures throughout the game, anyone will one turn get a big card while you're out of spells, and then beat you down.
I doubt that I will run out of bounce spells due to the fact that I have the same amount of bounce spells as land. And I make a big creature using Unstable Mutation. I usually win by turn seven so it works out fine, so I don't have the time to get a big bad creature into play. And there is noooo way I am adding Air Elemetal, I would way rather add Infiltrator il-Kor but thanks anyways. --DARK^HAWK
But Unstable Mutation gives you, at best, 5/5 for one whole turn. I'd think you'd need more counter spell (in case someone runs a control deck with creature removal) or a bigger fattie which you then Mutate, for the kill.
Hmmmm... I'm not sure I like 20 lands. In a deck that needs control, 20 lands without acceleration seems a bit short...
All my cards in this deck only cost 1-2 to play, so the lands are fine. When I use my sideboard to change it to a counter deck I will need more lands and that is why there are 3 lands in it. And believe me I have tested this deck many, many times, and it always works out fine. --DARK^HAWK
nice deck mate, draw advantage, and cheap as hell stuff. ive played a deck almost the same as this and its hard to beat, u never actually get anything out and any burn to the face u try and play gets countered or straight back at me (the guy i played had twincast and regularly pulled it, but thats a money card, not vry1 is gunna go out n get it). u dont need huge beaters in a deck like this just make sure you dont let any nasties hit the board.
hmm..... you're quite right... my saprolings will have a very hard time dealing with this.... but i think your deck can be screwed if i'm able to swarm you.... unless you can wrath of god my creatures, your kors can't touch me either!!!! lol But anyway, nice deck.. P.S i modified my sappys. try rate it and comment also... bye for now!!
Take out infiltrator-il kor for aethersnipe
Btw i'd give it a 7.5/10
Dont listen to people who say you need more land if anything you need less, your average mana cost is about 2.5. with the extra space put in some more counter spells
Ya, I know, the land works out perfect as it is. And there is noooo way I am putting in AEthersnipe for Infiltrator il-Kor. AEthersnipe costs way to much due to the fact I win in like 6-8 turns and it does not have any evasion. It is a good card but not for my deck, but thanks any ways. And thank you all who took a look at my deck and rated it! --DARK^HAWK
Very nice idea simple and to the point, also I'll give it extra points because it is such a cheap deck cost wise. I think that I will give it a shot some time this week on MTGO. **** out of *****. Also I agree that you with EL Superbeasto that you don't really need any more land with such low cost spells. 20 sounds just about right for this deck.
Well, can't really help you on this deck, mate. Seems pretty polished. I agree on the land part; 20 in a deck with such low mana costs is plenty. Counters are in there to kill burn spells, and bounce to get rid of problem creatures... seems A-OK to me. Plus, nothing is better to judge a deck than playing with it repeatedly. If you usually win on turn 7, then that's as good as you're gonna get. people! please comment on my deck! http://www.mtgvault.com/viewdeck.php?did=5643
Id add 4 Draining Welks that way your opponents spells get countered and you get a strong creature in return.
PS I rate this a 6/10.
Nice Deck all in all i would like to see this in action, i would probably add 2 Sower of Temptation to the sideboard just incase of a nasty creature popping out in the 4th turn or so maybe some more spells that'll handle annoying creatures like Zephyr net or something, i dunno deck looks pretty solid as it is but it never hurts to perfect it :) Good Luck! --- Danilov
Rate from me is 9/10
Ohh... I like Zephyr Net... A lot! Thanks, I will have to find a spot to put that in. Thanks a bunch! --DARK^HAWK
I would probably remove 2 Snapback and 2 Remove Soul if i would add 4 Zepyr Nets or all Snapbacks due to the drawback of the spell either could work, and good that i could be of some help with possible cards. Yet again, Good luck to you!
Use Remand! One of the best counterspells for 2! And it's blue!
And its not tourney legal!... But anyways I guess its an ok card... --DARK^HAWK
the only change I would make. Counterspell with Remove Soul. Remove Soul has a to much specific target. The rest its very good. A fast and controlling deck.
Once again this is a tournament legal deck.. Counterspell is not, but thanks anyways. --DARK^HAWK
A very solid deck, evasion and unstable mutation is beast. A card I would suggest is deep-sea kraken, it is a 6/6 ublockable and will slow your opponents from playing so many spells, and if your bouncing their creatures they will have to play double the amount of spells for them to stay as they would for a regular deck with the kraken, a nice little combo. This is just a suggestion for a possible late game that has a little bit of synergy and is on color, and its also one of my favorite blues
I really love how cohesive it is. Suggestions... I definitely suggest replacing Remove Soul with a multi-purpose counter because you already have 16 creature stopping cards. Less strongly, maybe maindeck some Kraken in case they're also running control which will stretch out the game. I don't really have any recommendations completely without reservation because the deck already feels quite finished. Very, very solid. p.s. I like how you built on a budget. I try to do the same with my design
Had a thought. If you're typically winning in under 8 turns Delay would be a good replacement for Remove Soul because they both cost the same. Also, trade Sage of Epityr for Sage Owl (10th ed.). Gives you another evasive attacker especially once mutated.
thanks man...it helped a lot :))
Some cards to possibly consider: Spellburst for its buyback, Flashfreeze for your sideboard its limited but its a 2 mana counterspell for red or green spells, Delay again limited but its a 2 mana counter, Broken Ambitions its an x counter which is useful for those early game cheap counters, Logic Knot which is a decent late game x counter and a decent early game x counter. Beyond that this looks like another solid deck.
can't
umm just wondering but if u were to use more recent cards like vapor snag they coud really help u