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Burn your opponent and gain some life while flooding the field with tokens Bump the tokens and swing hard or sac them and make your oppenent feel the burn
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I like, that U use "Suture Priest" & the Artist togather, but there R may problems with this deck... Drop Exquisite... ...not much use & it just raises the curve, wich is too high by the way... Sorry, but the mana base is horrible... What does the Cavern do in this deck??! U have different subtypes of creatures & many nonecreature spells... Play 23 lands & change the Cavern for "Evolving Wilds"... Play 4 Virtue & 3 Highpriest!... drop the Simulacrum & use only 1 Spear... 3 Entreat is enough & 2-3 "Killing Wave"... Use Townsfolk!... Here is a deck I need suggestions on: http://www.mtgvault.com/ViewDeck.aspx?DeckID=346632
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I have a black white token deck for modern you may want to check out http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577 Im going to agree and say cavern doesnt help you here killing wave is counter productive with a ton of tokens out unless you have blood artist I would add in gather the townsfolk or timely reinforcements instead of killing wave Otherwordly atlas in just counterproductive it gives opponets and card advatage and a turn advantage (costs you four mana and space in hand ) going to go farther then poetmaster and say no spear to expensive on mana No simcralum you dont need the mana by that point and they'll let it live if you need the draw use 4 intagible virtue and if you can find room four glorious anthem or honor of the pure
caverns are there for early protect on the suture and skirsdag both happen to be clerics also i agree about the solemns and moon silvers haveing to be removed i will throw in a couple garther the townsfolks i actullay forgot about them lol but they will be going in virtue i will have to look into but idk about the honor of the pures i think virtue would be sufficent enough also the killing waves are there for me to make my oppenet take the life as for me haveing a blood artist out well i think i can sace 5 creatures and keep 5 for board control the divine deflections are just fun if i have the extra mana to fling and i might drop the entrat to 2 also i was up set to realize that exquisite blood is a 5 drop not a 4 but i mean it is pretty OP as an enchantment i may leave them side bored thanks for the intel though i will make quite a few changes and i hope to have this deck ready for a tournament soon