Only thing I would change would be the Paradise Mantle. It's a nice card in the deck and it is'nt bad with Pili-Pala and Training Grounds if you are trying to create a completely different mana, but Paradise Mantle gives any color to begin with. It's not Infinite mana however. The Training Grounds only reduces Pili-Pala to 1+untap, not 0+untap and generates only 1 mana at a time. So that is the Only combo in here that I personally feel is redundant. I Like (if you are interested in some other mana combos) Gilded Drake(4U), Palinchron(5UU), Cloud of Faeries(1U), and Great Whale(5UU) plus a "Blink" or "Flicker" mechanic such as that of Dead-Eye Navigator(4UU). Each of the creatures can untap lands as an ETB, and Palinchron even has a 2UU return cost to put it back in your hand that pairs up quite nicely with Training Grounds. Also if you ran Dead-Eye Navigator plus Training Grounds, the Soulbound activation cost will go from (1U) to just (U) which is kinda nice. Hearth Stone is another Card with the exact same effect as Training Grounds if you were interested.Aside from that however I like the other mana combos you have in here. I plan to make an EDH deck with all of the mana Combos i can fit. At first I thought I might go Mono-Blue but I might just make a Cromat infinite combo deck instead with TONS of mana-sync's. Also you might want to run Hallowed Fountains and Temple Gardens cause you can fetch them as well with you Fetch Lands. it will also let you splash in some white for maybe a Midnight Guard and perhaps a Presence of Gond, cause that is always fun. Just a thought though.
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Okay so I made a few changes to the deck and added a couple cards to the sideboard that I feel might fit the main deck i cant believe i forgot about doomed travelers Lol they have been in my main board for white decks for the longest time as well as cathedral sanctifier bit thats when i ran a venser flicker deck with conjurers closet and glimmerpoint stags Bit yeah this is it now so let me know what you think
yeah can't wait to test run this one i'm going to cry about it too D=<
yeah i like this deck idea i have here but its still a work in progress i did think about the delvers but at the same time i think i will stick with the creatures i have i may have to find a way to fetch them faster i did a couple sample hands and have been a little disapointed but yeah this is a deck that i have had together for a little while and have been trying to find a way to edit it i feel this is the main mechanic's to the deck that i will be running but thatnks for the likes and defienetly send me your deck idea i have a standard version of this deck as well comeing up running it more of a burn/mill combo as well as keeping the delvers in mind and most likely some snapcasters
i think i would run 3 elvish visionaries and 3 borderland rangers instead of the soul of the harvest but at the same time a 6/6 trampler can be very useful my thought however is i would rather get the damage dealt via the thragtusk's and conjurere's closet's figure bounce thr thragtusk 2 times with 2 conjurer's closets and that rhox faithmender on the field that is 2 tokens and 20 life. . . .it's just mean
caverns are there for early protect on the suture and skirsdag both happen to be clerics also i agree about the solemns and moon silvers haveing to be removed i will throw in a couple garther the townsfolks i actullay forgot about them lol but they will be going in virtue i will have to look into but idk about the honor of the pures i think virtue would be sufficent enough also the killing waves are there for me to make my oppenet take the life as for me haveing a blood artist out well i think i can sace 5 creatures and keep 5 for board control the divine deflections are just fun if i have the extra mana to fling and i might drop the entrat to 2 also i was up set to realize that exquisite blood is a 5 drop not a 4 but i mean it is pretty OP as an enchantment i may leave them side bored thanks for the intel though i will make quite a few changes and i hope to have this deck ready for a tournament soon
looks fun i say build it lol i'd like to put it to the test ;P seems like it works with this setup quite nicely
I like the concept of this deck here. Have you considered running a couple Curse of stalked prey's for the simple fact that it makes creature bigger. and it would bypass the whole saying infinite you would only have to repeat the process on a 1/1 creature say 6 times for 21 damage i like it though and as for me i would go through EVERY process just to be "THAT GUY" lol might run a similar deck myself
okay here is same deck kinda but how i would run it http://www.mtgvault.com/ViewDeck.aspx?DeckID=311493 lemme know what you think
lol and i would put two shimmering grottos and two seacrome coasts in place of the isolated chapels you only have the one flashback card with black in its cost please dont take offense just makeing friendly suggestions =D
also call of the kindred with that you dont need draw engines check it out
i would drop snapcaster and replace with either stonehenge geist or voiceless spirit also i think you should find room for Mikaeus, the Lunarch. you can drop the ponders for thought scours and i would replace the think twice cards with two more mana leaks. Doing this will give you a more controling spirit deck with much more power behind it. Personally i feel thought scour is under-rated and that snapcaster is over-rated
i like this combo try murder of the crows in here somwhere too. . . . everytime a creature dies you draw and discard a card might be able to speed up the deck a bit maybe but maybe not but it's great to just throw away some of the other cards you don't need. . . .and the ability is "You May" i personally feel that rooftop storm is a bit expensive for now but i'm sure there will be some fetch field cards coming in next set to just place an enchantment :P could be fun
that's not a bad combo you have going on there at all however i was looking at a different combo i do like the grave crawlers which happen to be in my current deck however there is no room for them with hearless summoning and i personally feel that rooftop storm is a bit to late game. . . i'm looking at turn 4 infinite loops with ease all that is needed is a haven or predator ooze plus a little bit of self mill figure mirror mad and lab maniac are in the grave you can infinit mill with necrotic ooze abilite and bring back lab maniac with a havengul or opening hand you drop haven and heartless then cast priest and perilous myr. . . . bring back prist infinite times then cast myr free infinite times for infinite dmg combo and then you got grimgrin in grave with blood seeker in grave a necrotic ooz on field and a fling in hand you are going to tap for a token sac it get a counter and untap ooze for infinite. . . then just fling =) again that is between turns 4 and 7 i think this can be a fun deck to play in tournaments. . . .and these combos will probably be banned soon so i figured why not test them now =)
lol turn 4 win condition is too slow? i mean it's between turn 4 and 7 from my sample hand draw's and i am open to thoughts to speed it up but for the most part if a deck is countering your creatures or destroying them then that is perfect because you don;t need to pull them back to the field they can stay in graveyard. Granted as long as a grafdiggers is not on the field it don't hurt to bring them back but necrotic ooze is a monster in it self and with the heartless summoning most creatures cost 2 less so nothing in the deck is going to cost more then 3 or 4 mana to play abd that is sorceries/instants included. . . it's worth the try and i am putting this together for tournament play but definently let me know if you think i should make a change here or there
should only need 1 memory adept if you wanna run more then just one planeswalker i would get 1 of each jace they all have different casting costs and go as low as 3 mana. Beleren is 3 and has simular abilities to memory adept who costs 5 and if you can get a mind sculpture which costs 4 that free brain storm paired with jace's erasure is quite nice "Draw 3 put 2" for 0 loyalty mill 3 on opponent but you know what you have up next
i would get a few more lands in there perhaps come dual lands probably add 4-6 dual and maybe 2 more basic
yeah lol i side decked that in a seperate deck already for that exact reason but thanks again no i can take this deck a bit more serious i should have a fully functional version of this deck up in a few days should be fun =)
so true im gonna continue editing this deck but for now running suggested combo and i made the deck U/B/R now only the one creature though ;P
oh wow maybe i will do something like that then thanks for that i just wasn't sure the mechanics on havengul but now i know and i appreciate it
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