The owner of this deck hasn't added a sideboard, they probably should...
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This deck is all about stalling out the game and preventing opponents to drawing too many cards and too many spells. Plus you gaining life for each enchantment that enters the battle.
Turn 1, put land down.Turn 2, hope for coinsmith, Nyx Fleece, or Aegis GodsTurn 3, put down either Labyrinth, Rhetoric, or AthreosTurn 4, put down either Feast or CourageTurn 5, if your going against Goblins or any type of rush Id preferr Doomwake if not against one, Agent of ErebosTurn 6, FinalityAfter this point, you should just be spamming a lot of enchantment creatures.
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