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The basic strategy is to get all of the big guns out quickly, if Cauldron and Heartmender are out then you pretty much have an almost unkillable army, Mycosynth latice and Darksteel forge to make everything even harder to deal with as well.Ramping up quickly is almost key as well and having some early elementals die could be to your benefit. Dont be scared to spit out your Horde of Notions if you have Mana reflection out.
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Looks good. I would add that one red sorcery that puts in a 7/1 red elemental with haste and trample and must be sacrificed at the end of the turn, and it has kicker for a little bit more that makes that token come into play with +7,+0 making it a 14/1.
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Alright, I'll give it a try, The one thing that worries me more than anything is the whole getting the land when I need it. This is a deck that cannot afford to be mana starved
*******UPDATE!*****Removed Conspiracy and replaced it with Cloudstone Curio
****UPDATE*****Found that I was getting too many mountain and Forest mana so I shifted them down by 1 and added Jaws of Stone as well as Corrupt.