Token Wolf Token Deck

by DaridrosisTrevith on 30 August 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (7)

Artifacts (2)


Enchantments (6)

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Deck Description

So I got the idea in my head of a wolf deck, and I looked up all the possible wolves there were and I realized pretty quickly that there were too many good ones that I wanted to put in. So I narrowed my focus to a wolf token deck.

Because of the cards that require a high elf volume (like the Wolf-Skull Shamans and the Packmaster) , I wanted all my mana ramp to be elf-based (i.e. Wood Elves, Llanowar Elves, and Sylvan Ranger). I also wanted a ramp that helped me get Forests out and not just produce mana, so that way the Howl of the Night Pack would be more effective.

The rest is pretty straightforward. The Masters of the Wild Hunt, Packmasters, Wolfbriars, Shamans, and Howls produce wolf tokens, the Rhys and the Doubling Season help me multiply them, and the Anthem and the Oran-Rief's help me pump them. Garruk offers some acceleration as well as a built-in Overrun.

The only removal in this deck is from the deathtouch from the Packmasters, and the tap ability of the Master of the Wild Hunt.

The Dolmen Gates give my wolves some protection when they attack.

In the sideboard I have Predatory Focus to help the wolves punch through and make the death blow. Gleeful Sabotage is to deal with pesky artifacts and enchantments, Raking Canopy to protect against heavy air, and Sword of Body and Mind to produce wolf tokens (and also because the equipped creature is basically a Lure, so the other attackers tend to get through.)

The Asceticism is in there as a possible replacement for the Dolmen Gates. It costs more to put out, put is more versatile, since you can protect your creatures on defense, too (as opposed to the Dolmens which only protect on offense), and it makes my creatures hexproof. Which do you think I should have in there?

Also, not sure whether Raking Canopy would be a better protection against flying, or Spidersilk Armor. Both enchantments cost 3 but act in different ways. Any tips?

I've been playtesting and the deck's been doing pretty well so far, but there's always room for improvement. Any help would be really appreciated! I'm especially interested in comments about balance, curve, and numbers of each card.

Thanks!!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 14,043 times.

Mana Curve

Mana Symbol Occurrence

200048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Token Wolf Token Deck

i like it mines a basic mana pool deck id like to see mine against urs

http://www.mtgvault.com/ViewDeck.aspx?DeckID=227328

tell me what u think?

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Posted 30 August 2011 at 07:25

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Nice deck. It'd be so frustrating to play against because of all those pesky walls. I have a feeling yours would win against mine because yours is faster and my offense wouldn't be able to punch through

I would say that, since everything is such low casting cost and your creatures can produce so much mana, you can get rid of the Rampant Growths and put in some more offense, like another Hydra in the main deck, and maybe some other big green creatures or some removal.

The Gelatinous Gensis works well, so I'd add 2 more in there. That's especially true if you have the Overruns, because that works best when there are tons of your creatures being pumped (i.e. if you have a lot of Ooze tokens). The more Gelatinous Genesis, the more Ooze, the more things to be pumped and attack with.

Hope that helps!

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Posted 30 August 2011 at 07:37

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oh and like my deck so i can get people to check it out

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Posted 30 August 2011 at 07:53

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anarchy09 has deleted this comment.

Posted 30 August 2011 at 07:54

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thanks for the advie i just added another hydra and a wall with the extra ooze

i discovered this mana combo and was like how can i best use this i like it alot because i dont need to rely on a big mana build up u know?

i want to make two more decks but i have no idea where to go form here

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Posted 30 August 2011 at 07:51

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Just pick a theme, do some research online, and go for it. Start building, cuz you gotta start somewhere. The options are basically limitless. You could do a tribal deck, where all the creatures are the same type (like Elf or Soldier or Rebel or Zombie), or you could base it off of a planewalker, or a theme, like land destruction, or removing cards from the other player's deck. Figuring out what type of player you are (like preemptive, and aggresive, or defensive, or control) will help you figure out what type of deck to make, too.

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Posted 30 August 2011 at 13:30

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This is a pretty awesome deck. A few things I'd think about--Skyshroud Claim gives you two forests for 4 mana, and they come into play untapped, so it's a good mana jump that doesn't take over your entire early game turn. I'd also think about overrun instead of the gate--you don't need to worry much about protection when you're swinging with 7 or more 5/5 deathtouches. Lastly, Wirewood symbiote might be good, to return a wood elf/sylvan ranger to your hand, and untap llanowar or Rhys. I also really like Mosswort Bridge for dropping DS, HotNP, and WBE on the cheap.

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Posted 30 August 2011 at 15:56

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well thank you for commenting on my deck :P thats first :D

I really like your deck :D its so nice and aggresive :D i cant really think of many creatures or anythink worth adding except for Scion of the Wild. 3 mana and p/t = the number of creatures u control :) thats rather nice in case you need to get rid of some bigies.

Agains flyers i would play Raking Canopy :P with multiple copys on the field flyers will never annoy you :P apart from that hurricane is always a nice solution :P

feel free to have a look at my other decks :)

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Posted 30 August 2011 at 23:24

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Walls vs wolves.
Guess walls won...

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Posted 16 August 2022 at 15:59

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