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Possible turn 2 win. For the deck challenge. Turn 1, gemstone mine, play putrid imp. Turn 2: Cephalid colliseum or another land, discard whatever dredgers are in hand to putrid imp. Then, cast breakthrough at zero, dredging for each draw trigger. You could put about half of your library in the graveyard this way, and you should put about 2 narcomoebas into play. There should be about 1-2 copies from bridge from below in your graveyard. Cabal therapy if playing against a blue control deck at this point, naming a common counterspell (Force of will, Daze). This should put 1-2 (depending on your bridge count) tokens into play. Now, dread return whatever large creature was put into your graveyard. If you get lucky and it is the sphinx of lost truths, dredge up 15-18 cards on the draw triggers. Hopefully, this will put more narcomoebas into play, as well as more bridges. Ditch all remaining narcomoebas for a second dread return of flame-kin zealot, and swing for 24-ish.
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Good Deck... just a few suggestions i would drop the tireless tribe and add Bloodghast. and i also removed Cabal Therapy for Nether_Shadow. this gives you more creatures for dread return also if things get bad it makes your grave troll meaner end game. instead of useing your Cabal Therapy you wait / dredge then lay land and get a few bloodghast out for second return
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this deck doesn't really use grave troll for a victory. It tries to return ichord as much as possible, because it gets 1 2/2 per ichorid per bridge in the graveyard. so 2 ichorids being sacrificed at end of turn = 4 2/2 creatures. grave troll is irrelevant if I can create a horde of 2/2s. It's better to use that to dredge, hopefully into more ichorids, bridges or ichorid food.
ok i been playing with this a while now i see what you mean ever try skull clamp with bloodghast / nether shadow and nether trator? good draw and creature return and Mean with a bridge in works for ichorid too
then you dont need dreage at all to make 2/2 imp bridge to graveyard and start skullclamping and your guys.... they just keep coming back out with land then with you have a few 2/2 zombies lay the 2/1 zombie booster for 4 mana and swing plus nethers have haste only cost 2 it works been testing :)