Sliver Mayhem

by danwizard208 on 28 June 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is all about slivers and combat. Homing Slivers are used to get any sliver for any situation, and Gemhide Slivers are to ensure the ability to play any of them. And the rest of my slivers, either give power boosts (like +2/+2, +x/+x (Legion) or double strike), spawn slivers (like Brood sliver, and Queen), or make slivers dangerous when blocked (flanking from sidewinder, +1/+1 for each blocking creature for each spined sliver). In short the slivers become invincible in combat.

Deck Tags

  • Horde

Deck at a Glance

Social Stats

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This deck has been viewed 891 times.

Mana Curve

Mana Symbol Occurrence

9441221

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sliver Mayhem

do you even have this deck if so you must be playing against 2year olds this deck just kinda...nevermind

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Posted 28 June 2008 at 17:50

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Any1 have a serious comment? Instead of just criticizing me without giving a reason?

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Posted 28 June 2008 at 20:45

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The deck is nice, but it doesn't take into consideration anti-creature or anti-sliver cards. If someone pulls out a hive stone you're dead. If someone has a burn deck, you're probably dead because they can take out the key slivers you need. Ward Sliver and an artifact destroyer or two would be good. Another good addition would be Cryptic Gateway, it would remove the need for the Gemhide Slivers, but I would probably keep them anyway. Another key problem is the high mana costs of your slivers.

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Posted 28 June 2008 at 21:10

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Any1 have a serious comment? Instead of just criticizing me without giving a reason?

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Posted 28 June 2008 at 21:11

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not you greyswindle i meant the guy before me and kind of double posted

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Posted 28 June 2008 at 21:12

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The idea behind a sliver deack is to have a lot of small creatures you can get out quick and make bigger, followed by some key big ones. I would advise removing things like the Might Sliver (5 mana) for the Muscle Sliver (2 mana), and other substitutes of the like. This is assuming you're playing casual and not tournament matches mind you (card restrictions suck).

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Posted 28 June 2008 at 21:13

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thanks for the suggestions greyswindle

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Posted 28 June 2008 at 21:14

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Other than that, the only real thing i would add would be a couple creature killers, just in case you find yourself up against something REALLY nasty, such as a Dormant Sliver (all slivers gain defender) or Plague Sliver (all slivers deal 1 damage to their owner at upkeep).

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Posted 28 June 2008 at 21:15

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Some changes:
removed the queen-effect is not all that worth it with 4 broods in my deck
removed multiples of slivers with non-stacking abilities
added 2 ward slivers and 2 cryptic gateway
added harmonic sliver to destroy hiveminds (and other artifact/enchantment)
added Necrotic sliver (permanent destruction)
added Hunter sliver (cheap and gives provoke, lets me destroy creatures)
added Synchronus Sliver (gives all slivers vigilance, allowing me to attack, and use tap effects)

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Posted 29 June 2008 at 12:13

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