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Bump up to around 24 it 25 lands and I think you have something good here. As it sits you might not hit your land drops well enough. Just remember that you want the deck to be approximately 40% land (depending of coarse on the average cmc and the curve you want).
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It hits land drop well enough. Including 1 match where I missplayed, it's won 13\15 games on a best of 3 basis. You just need 1 creature per turn so you curve out for the first 3 turns if you've seen 2 lands total. I also scry a lot so it's not really a problem, however you NEED to be able to play at a competative level for it to work and you have to trust your deck completly. It will give you what you need as long as you don't doupt it and stop shocking yourself with lands to save HP.
Well I hope in continues to work for you. Statistics are against you though. I think over time it may prove problematic. It does not appear as though it would do well at a competitive level. To be honest I thought this was a kitchen table brew because of the wonky curve and the bad mana base. Either way, I'm glad it works in your local meta. Hope it keeps getting the job done, good luck!
Actaully, I have scientific proof that statistics are for me. Keep playing in safeland and considder that i will 99\100 times flood at 5 lands. And considder that you've only flamed in this post, not given constructive critizism. Also what kitchen table standard-leagal deck is at 330 dollars average?
The estimated value or incidental legality of a deck does not indicate that it is tournament quality. The interactions of the cards and raw statistics are what make a deck viable for competitive use. What is your scientific proof? If you want I can direct you to several articles that show statistical evidence that a deck should be approximately 40% land and that the curve should peak at certain cmcs based on what your goal is.My constructive criticism was that it looks fun, but needs work and the problem areas are most likely the mana base and the curve. I then made suggestions as to how you might go about fixing the problems. Sorry for any confusion or offense you took from my previous posts. Maybe I went about this the wrong way, and for that I apologize. Let me try again. I do play competitively and have done so for a few years and with a great deal of local success. I understand most of the principles that drive competitive professional tournament decks. Do you have any questions as to what might make this work better or anything else you want to ask about the game? I really enjoy helping people learn how to play better and construct better quality decks and teaching them why some counter-intuitive ideas might work better than things that seem logical on the surface but don't pan out in the long run. I also enjoy learning more about the game and am willing to read up on anything you think would benefit me. As you said, you have proof that this is statistically sound, I would be very interested in that data.Thanks in advance.
I also forgot to mention assemble the legion. Its a much more efficient 5 drop than scion of vitu-ghazi. Don't forget that statistical data, I really am interested in it.
Firtly you offer very little in the form of constructive criticism, preffering your own arroganse. This is evidenced by your complete disreguardment of my previous anwsers. Secondly Assemble the legion is too slow. This deck is is not designed to reach 5 lands anytime early, if at all, and most people run 1 or 2 things to eliminate enchantments. I also do not need "win more". I win when I drop 6 dammage and 3 blockers with Scion. Especially since i tend to have my voices destroyed the turn before or by forced board wipe, giving me the oportunity to attack with it as a 4\4 or larger.
Im confused. What is with the attitude? I am trying to help you refine the deck. Scion is much weaker to removal than assemble. Yeah, most decks sideboard a pair of enchantment removal spells...but almost every deck packs removal for creatures main board.Also, just because I didn't pat you on the head and tell you good job doesn't mean that I'm not being constructive. Critiquing is objectively viewing something and then pointing out its strengths and flaws. This deck has very few strengths and a whole lot of flaws. I was trying to be nice and suggest some ways to make the deck more reliable, but I guess you don't want to know how to make it better, you just want somebody to hold you by the hand and tell you that it is perfect just the way it is....its not. Also...spell check is a thing...sorry for getting worked up...but come on...there is no need to be rude to me. I was trying to help. Also, I would still like to see that scientific proof you were citing earlier.
I like the theme of the deck, I think elspeth would be super good in this deck if it did not cost 6. I think you need at least 3 more land, if not 4 or 5. With the mana base you have you might be able to get 2-4 land, and if you get two you lose. :)