If you are running snapcaster mages, you might want to think about forbidden alchemy for a good digger card that feeds your graveyard with spells for the mage. And that way you don't have to shuffle away anything bad with the fetch lands that are gone, you can just pick one and throw the rest away and be much closer to what you need in your deck. Check out my idea of the new caw-blade in my deck lists and let me know what you think. Thanks
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I would not run buried ruin for 2 Automatons... and I would almost rather have Aether Adept instead of unsummon just for another creature, and divination is not quite worth the mana cost. Normally I would disagree with levitation, but seeing as the only mechanic being run in this deck is undercosted big creatures that need to swing to win, it gets the nod from me, ha. Your counters are well balanced and ponder is a staple. Looks good man!
Not sure why you're running the phantasmal mechanic... I would stick to the milling and take out the probes, and up the counters and visions and jace, and maybe throw in some swords of body and mind. Also the elixir isn't really necessary, it's more anti-mill. maybe merfolk mesmerist and/or belltower sphinx instead?
I'm pretty sure I played against this exact deck the other day... where you from?
No Biorhythm? I thought that was staple for all elf horde decks :)
I got a buddy who runs a deck very similar to this one and he stomps me about every other game. So it's definitely a good deck. The hardest thing to control is all the +1/+1 everybody gives each other. I personally like Shepherd of Rot. It can hurt sometimes but more often than not, more for your opponent. Also Severed Legion is good if you're going against anyone without black/artifact creatures, then you can swing undefended with him and he probably has like +12/+10 or something with all the buffers in the deck :)
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