Enchantment deck

by dannycolledge on 26 September 2010

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

uses creatures and spells to make sure opponents cant play anything.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,570 times.

Mana Curve

Mana Symbol Occurrence

7381200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchantment deck

sinflayer has deleted this comment.

Posted 26 September 2010 at 06:56

Permalink

My suggestion is go Bant style, white green blue, but mostly white, and use the artifact destruction strategy as well:

Creatures:

4x Trygon Praetor
4x Lost Auramancers (to get EE in)
2x Neurok Transmitter
4x Soltari Visionary
4x Soul Sculptor

Artifacts
2x Liquimetal Coating

Enchantments
1x Eye of the Storm (this'll make your spell casting sick)
1x Debtors' Knell (You dont want to draw this. Lost auramancer it in)
2x Enchanted Evening (You dont want to draw more than one of these, Lost auramancer it in)
2x Aura Shards

Land
10x Plains
4x plain/forest
4x plain/island
4x forest/island (Get the 'into play tapped' variety because you dont have any 1 to casts.)

Spells (cheap and simple)
4x Disempower
4x Disenchant
4x Deglamer

0
Posted 26 September 2010 at 07:07

Permalink

4x Mesa Enchantress
4x Cantivore

These will frustrate you because there are hardly any real enchantments expected to be in the game.

4x Demystify
4x Echoing Calm
4x Leave No Trace
2x Wipe Clean
4x Cleansing Meditation

These won't be as useful as the dual enchantment/artifact spells. And it might be that there are too many spells to cast when attacking with trygon, soltari and using aura shards does the same effect.

0
Posted 26 September 2010 at 07:12

Permalink

So, the plan here is to get as many enchantments as you can into your graveyard to pump Cantivore right?

Well, to me this feels like you are creating a lot of card disadvantage. Because the extra cards you draw from mesa enchantress are effectively negated by you in turn killing off your own enchantments.

Now you do have something interesting going on with enchanted evening I'd like to point out. If all of your permanents are enchantments, than that means you have a charming interaction with a card like say....Open the Vaults.
Imagine for a second you cast something like Day of Judgement and than reanimate every "enchantment" in your graveyard. Creatures, auras, whatever would all come back out. That is a Massive advantage. In this way you could actually fill your deck with more useful cards.
You are running 21 enchantment destroy cards, which is great when enchanted evening is out. But not really so hot when you don't.

0
Posted 26 September 2010 at 13:14

Permalink

yeah without enchanted evening i use soul sculptor to kill creatures and use thing like leave no trace when enchanted evening comes out. Is there any white creatures instead off cantivore you could suggest

0
Posted 26 September 2010 at 14:58

Permalink

Azorius Firstwing comes to mind. So does Phantatog.

If you do start running with Aura's then Evershrike is worth it. It's like an aura gnarlid that reanimates itself. And flies.

0
Posted 27 September 2010 at 19:46

Permalink