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Prison A Couple of Thoughts: 1.) Get Tezzeret the Seeker out, and use his - ability to pull out your artifact lands for free. 2.) Just about everything in the deck is used to tap out an opponent. (Winter Orb, Static Orb, Trinisphere, Orb of Dreams.) Here is the part that is cool, and please correct me if I am wrong... Unwinding Clock untaps all your stuff during their upkeep... Bypassing the orbs... 3.) Isochron Scepter and memory lapse or counterspell, recurring hard counters... 4.) Isochron Scepter and Preordain/ Ponder... Some nice deck manipulation. Any thoughts, leave a comment
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