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17 Decks, 18 Comments, 0 Reputation

All you need to remember is put humility down first and it work how you want. Adding a how to now.

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Posted 02 January 2016 at 16:11 in reply to #571572 on Humility

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Anyone got any advice to make this even better?

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Posted 15 March 2015 at 11:14 as a comment on Combo Beatdown

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Bffhjffcbjhfvjhgbhhh

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Posted 30 January 2015 at 04:38 as a comment on Tarmogoyf Win

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Dggfsvbngcbucvhgvbyghhh

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Posted 30 January 2015 at 03:29 as a comment on Mazes End

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Ok ok ok ok ok ok ok.

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Posted 17 January 2015 at 20:37 as a comment on Mana Less Dredge Beatdown

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-4 clone -2 psychosis crawler -4 font of mythosis -4 howling mine. +4 reckless scholar +4 Cephalid looter +4 pemmin's aura +4 nether void + 4 counterspell -4 dark rituals -2 rite of replication.

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Posted 02 January 2015 at 02:00 as a comment on No Hands

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Interesting take on pestilence 4/5. I would say you need at least a couple Oblivion Ring's or Path to Exile's for the indestructible creatures. Even though this deck is fast, a turn 4 or 5 Blightsteel Colossus(or any Eldarzi for that mater) would be a major pain for this deck. Also -2 Bojuka bog +2 Cable Coffers. Yawgmoth is begging for you to play Cable coffers.

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Posted 05 December 2014 at 22:04 as a comment on Pestilence Knight

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Cool deck I think I will put my own spin on this. With Deathbringer liege and edge of divinity, it could be amazing. Maybe Kokusho as well.

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Posted 05 December 2014 at 03:29 as a comment on Everybody Lose Life!

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I definitely have looked though a lot of your stuff and it's all pretty sweet. My play group plays exclusively multiplayer with game of 3-6 players (usually 4 or 5 depending who can make it).

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Posted 04 December 2014 at 03:11 in reply to #520705 on Multiplayer Token Elf

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If anvil don't work i'll speed it up with dark ritual. Now this deck can win on turn 3 if your luck and draw 2 dark rituals. It's kind of a cheap auto win but I thought it was interesting. Also I feel like there is enough fliers because if spawning pit or Melira get taken out you are only going to get hit with early game fliers. Elandra can also counter any major threats and with Heartmender on the table can do it once per turn.

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Posted 04 December 2014 at 03:08 in reply to #520710 on Multiplayer Persist ComboB/U/G

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I say lodge over forests.

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Posted 03 December 2014 at 18:16 in reply to #520705 on Multiplayer Token Elf

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Your token deck is pretty nice but it goes in a totally different direction then mine. I avoided all the +1/+1 elves on purpose so I can make use of skullclamp to draw my army off of my tokens that I make. Then use Coat of arm for the killing blow. I was looking for cards that I may have missed that could improve my deck.

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Posted 02 December 2014 at 20:17 in reply to #520544 on Multiplayer Token Elf

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Very nice deck. Only problem I see is no way to deal with Indestructible creatures. I say your best bet would be Chaos Warp. IMO I say drop the dragonfly's and add in 2 Chaos warp's, because hornets nest is already doing work for 1/1 deathtouch fliers. Maybe a Saber ant for a 3rd because it's your highest cost token producer(or maybe a land since your only aiming to have 5). Your land base could also be improved with more red/green dual lands but I guess that's more on what the player has access to. Overall a very solid deck.

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Posted 02 December 2014 at 20:10 as a comment on The Endless Swarm

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I understand that but she is my turn 2 drop. Hopefully into a Protean hydra and Ethereal armor turn 3. I feel like at 3 cmc she slows down the deck in multiplayer. Replenish on the other hand I can see fitting in maybe drop a sphere and a rector and add in 2. Yea that seem very helpful thanks for the idea.

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Posted 02 December 2014 at 03:11 in reply to #520287 on Multiplayer G/W Enchantment

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Not a bad idea but what do you suggest I cut to add her in? I feel like the only thing would be Ethereal Armor but that means less enchantments. One Ancestral mask, Armadillo cloak and Ethereal armor enchanting any creature makes it +11/+11 first strike, Trample and lifelink. That's before counting your other enchantments. Once the drawing starts you have all but won the game.

The other card I consider would be Protean hydra but I feel like it is very overpowered in the deck. Throw on any enchantment and I can only be destroyed by non-damage removal. making it viable as a 1/1 defender early that over time can get massive.

In conclusion I feel like I can't see it fitting in.

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Posted 01 December 2014 at 14:31 in reply to #520287 on Multiplayer G/W Enchantment

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