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How this deck works is by getting out a variety of creatures with ETB effects and then using various methods to flicker them repeatedly to trigger their effects.
How a game would normally go is turn one play a land and pass the turn. Turn two play coiling oracle, then if he gets a land I hopefully can cloudshift him, if he hits a nonland I pass the turn. Turn three I play a creature (normaly blade splicer) if possible. If I have no playable creatures I will save mana for removal. Then the rest of the turns fallow the same general pattern until I can get one of my recurring flicker effects such as venser, deadeye navigator, conjures closet, or progenitor mimic. Once I have one of those out I can usually put the enemy on lockdown by using lavinia, or stonehorn dignitary.
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As far as the actual construction of the deck one day I would eventually like to replace the evolving wilds with a zendicar sac land but its not exactly in my budget. Also this deck is lacking a good first turn play due to a lack of one drops so if anyone has a good suggestion that would be great. And for my sideboard I haven't decided what to put in the other six slots, so any suggestions would be good. Then the card render silent is 98% of the time a more color intensive cancel, so I've been wondering if I should replace it with a mana leak or dissipate. And then for my temple I can't decide if I want to replace it with a breeding pool, cause scry 1 is good, but coming in tapped is not. And then any other comments would be appreciated.
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Oh and and as far as match ups go my worse is against decks like affinity, burn, and storm. While im best against control, zoo, and against as close to a mirror match as possible wich is pod deck.