And yes, you're right, Halimar Depths would fit pretty fine. I don't have any, but I'll try to get some.
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The truth is that this deck has a very slow start, cause all the suspend spells begins to make effect after turn 3-4. But if you can survive trough turn 4 it unleashes and the fun begins. In fact, this is not a tournament deck, but most of the time I play casual so I prefer making fun to play decks.
Well, more fetch lands are no necessary 'cause Hedron is not as important in the deck, that's the reason i'm not playing 4 copies in the main. In case of fighting against a spell deck I can replace Breathsteeler's Crypt with additional copies of Zur's Weirding and make my opponent discard only the essential cards, but adding a pair of Elixir would be a nice idea, so thanks for the advice. Also this deck is kind of old and I have to update it. I don't need 4 copies of all cards to get consistency. I'm already drawing too many cards each turn and with Teferi's Puzzle I'm replacing twelve or more cards from my hand each turn, so I almost anytime got whatever card I'm needing.
After Splinter just cast one or two Roiling Terrain, dude, pretty easy.
Maybe add Black Vise or Ebony Owl Netsuke as win con.
Seems pretty fine. But I think you should low the mana curve.
I have considered Hell's Cartaker, but I rather kept Doomed Necromancer because of the CMC.
You're right! Smallpox is a wise choice.
Mind Funeral seems fine, I didn't know that card. Will try it.
What would you recommend instead of Traumatize?
Hahaha, lots of fun with this deck!
Don't think so. there are too many non green-mana lands.
Well, I don't think that 0 cost creatures would be necessary in here cause the deck can easily pay for creatures with higher costs. But, if i add some blockers I would need to take out some of the card-drawing artifacts, and the idea of having those cards is to quickly search for the different Urza's lands and Eldrazi.
Hahaha, this deck is crazy! I like it very much!
Wow! This deck is strong!!!
I think that the Bridge fits better, but you could try and test it with the Orb.
Or maybe you could add something to slow down your opponent, like Ensnaring Bridge.
Your spells have a very low cmc (and that's a good thing) but that means you will run out of cards too fast. I would add more card-draw spells, maybe +2 Howling Mines
Ha ha, yeah.
You should improve your mana curve.
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