Dan7themaN

7 Decks, 70 Comments, 4 Reputation

-1 mirko Vosk, -1 breaking//entering
+2 dimir scry land, you need more mana,
It will help with your hedron crabs, your mind grind, your increasing confusing, and your mana toward mirko vosk, early game defenders may be viable, or at least sideboarded against aggro matchups

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Posted 16 January 2014 at 23:22 as a comment on Modern Mill Deck

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Mind grind sideboarded for against control matchups? Mill their win condition to put the esper control to shame

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Posted 16 January 2014 at 23:01 as a comment on ilonggo miller killer

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Mind grind is a great finisher, requires quite the mana however, and you've got to watch out for counters

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Posted 16 January 2014 at 22:55 in reply to #427229 on Ashiok Mill (Standard)

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Wight of the precinct six, consuming aberration, mall good mill creatures

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Posted 16 January 2014 at 22:49 as a comment on Ashiok Mill (Standard)

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Mirko Vosk + aqueous form... Just saying

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Posted 16 January 2014 at 22:49 in reply to #427229 on Ashiok Mill (Standard)

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^

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Posted 16 January 2014 at 03:35 in reply to #427460 on ULTIMATE BUDGET DECK

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I think there is a problem with leaving a comment saying "I don't like this deck", but I agree with your main point

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Posted 16 January 2014 at 03:32 in reply to #427327 on Green Equals Power!

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I think there is a problem with leaving a comment saying "I don't like this deck", but I agree with your main point

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Posted 16 January 2014 at 03:32 in reply to #427327 on Green Equals Power!

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I did the same thing with a different deck, but I replaced the tower defenses with taking canopys

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Posted 16 January 2014 at 02:10 in reply to #427373 on Modern Treefolk

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Remove "Deathcult rogue". You have no spell which needs an attacking creature or damage done to a player. And if you want some defenders, there are creatures suited better for mill like "Wall of Frost" or "Wight of Precinct Six"
Remove "Traumatize". Traumatize comes no earlier than turn 5, thats if you play no ramp, start with 3 lands on your hand and draw 2 additional lands. By this time you will allready have removed a great deal of your opponents library, and Traumatize becomes less cost-efficient with every card you remove from your opponents library before you play it.

Mind grind is a must
Mirko Vosk is also an amazing card

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Posted 16 January 2014 at 02:08 as a comment on BU Super Control Mill and Kill

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Nice looking deck man, I don't know too much about vintage, so I can't give ya too much help haha

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Posted 15 January 2014 at 19:14 as a comment on Nocturnal Majesty

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Why do you have duel lands? The scry isn't worth it

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Posted 15 January 2014 at 16:35 in reply to #427297 on Green Equals Power!

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Good point, sideboarded them

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Posted 15 January 2014 at 16:33 in reply to #425858 on Modern Treefolk

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My local meta is loaded with esper control and gruul midrange, what would you do against the gruul decks?

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Posted 13 January 2014 at 03:06 as a comment on The Spanish Demonquisition

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Turns out Tree of Redemption is just a plant, not a treefolk

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Posted 10 January 2014 at 18:48 in reply to #425976 on Modern Treefolk

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I would definitely play the hierarchs, if they weren't as heavy in my pocket

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Posted 10 January 2014 at 15:31 in reply to #425715 on Treefolk Lifegain

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Added 3x maelstrom pulse to main board,
Side boarded 2x fracturing gust, I'm not sure what I can replace for path to exile

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Posted 10 January 2014 at 13:44 in reply to #425715 on Treefolk Lifegain

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I'm trying to keep as high a creature count as I can, to keep my card draws in synchronization with my leaf-crowned elders, and my descendants' path

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Posted 10 January 2014 at 13:32 in reply to #425894 on Modern Treefolk

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Raking canopy is in the sideboard for anti flyers

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Posted 10 January 2014 at 13:30 in reply to #425885 on Modern Treefolk

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Ultimately I decide to cut the Ashes, as my Timber Protectors give my creatures indestructible, and I already don't need to worry about my Treefolk being burnt on account of their high toughness

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Posted 10 January 2014 at 13:30 in reply to #425869 on Modern Treefolk

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