The owner of this deck hasn't added a sideboard, they probably should...
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This Deck can do nothing allone but if you support youre bud in a 2headed you can have some fun.
Ruin the moves of youre opponents, while youre ally builds up his combo.Might sound odd but can actually be realy funny
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No no, this deck can do something alone. Not very well mind you. But still. Buffing it to meeting stand alone play means getting more cantrips, cycling, or transmuting cards to even it out. Though that's not the point of it, now is it?I do see this as the second head of a two headed giant or team game, specifically paired with a B/W or B/G deck based more around creatures or enchantments. Though with out slightly more draw or some other form of card advantage, it leans heavier on the second person. And while a control minded counter burn makes for a good teammate, it can get stale if they are doing all the heavy lifting. And while the two styles of decks mentioned above do love some heavy lifting, it's hard work. Synergy with your partner is the true spirit of team play. Something nifty to combo in on their creatures for the sideboard? Player specific card draw? I won't mention any cards, because it should be based more around the needs of the other person's deck.
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i totaly get you point, i ceated this deck tu support a turn4 win deck(if not interuped by something) so it, ment to give that deck some savety to build up an not get crossed. The other deck is:http://www.mtgvault.com/damlocos/decks/blue-atrefact-infinetycombo/If you check that deck you see it doesn't take long to finish your oponents solo but i wanted to make sure it doesn't get sabotaged in earlygame