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With all the fetch, I don't see the need for 4 Rogue's Passage. 2, maybe 3 would be good and free up a slot for another forest to increase the chances of playing your green cards more reliably.
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Thx for the imput i updated the Deck a little bit.
I don't see a point of akroma's memorial. All your creatures are bosses already and giving them more is sort of redundant. I wouldn't bother with rogue's passage at all for similar reasons, and you want to save the land search for fetching the urza lands so you can actually cast your stuff. Running 9 forests instead would help a lot with the early game consistency.
maby i still have 2 rouges passages let but i gues u are right with the acromas