...And stall the board until the little things grow enough. if I add a big 4 drop, I wont have enough mana for a counterspell defence. I keep truth or tale in, because there are alot of ways to win in this deck, so drawing demon fire, telekenetic, or shadow is good enough. Even getting a hibernations end is fine because then I can tutor right to play the sliver I want.
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I probably wouldn't add more than 1 telekenetic if I did, because the idea is to drop psionic or shadow at the last minute for a big one turn win. The shadow sliver is meant to stay in hand until I have a large enough army and a hive stone in play. It's the reason I only run one of them. The psionics can be drawn out of the deck with truth or tale, or telling time, or even hibernation. I might add sporesower, but it costs alot and the idea is to sit back with alot of draw cards and counters...
Another unplayable deck made with everything from one keyword again... why am I not suprised. Oh look! a reiterate with only wurmcalling as the copyable spell in the deck? Still not suprised. Please post decks that you actually play/ can win with.
now I could be crazy, but I don't see any slums... and they are what basically make gruul along with the burning tree's. that's my opinion anyways.
An obvious non budget choice is to replace blaze for demon fire, and perhaps some of the grapeshot storm card (cant remember the name off hand), since you are planning on using many spells during the turn, you can add a tap 2 burn spell that goes up in damage with the dragonauts for an explosive turn. It might need to tweak the deck more in the storm direction, but that wont hurt dragonauts any.
I really like the deck, but you might want to add some more bounce spells so you don't have to wait until a mark of eviction to play it. maybe some card drawing, and more counters would make the deck sing, seeing as if mark is countered, the plan for the deck is pretty much over.
I don't understand why you made a deck with one land... but besides that, with everythnig as a silver bullet, how does the deck win? there is no consistency and it looks like another pick every card you see and slap together a deck, deck.
I really don't see how this deck is going to be even remotely playable! besides the 92 card thing and the fact that every single card would be a dead draw until around turn 8 assuming you can actually draw the cards. It seems like you chose every dual, along with every card with the word dragon in it since kamigawa, then added every huge costing spell in the game and bam there is your deck. Dragonstorm is useless cause you can't storm when everything costs 6+.
Also, The stinkweed imps have 3 purposes, 1) 20 turn clock! booya (j/k) 2) Creature removal, or at least something that disencourages attacking while I set up my combos, 3) This is the main one, discard this to add my angels to the graveyard so I can res them, or just hope to mill out a firemane for some health regen.
The leyline of the Void is there because I don't want the majority of the decks in standard to hose this one, so Void takes care of Vore decks along with any Pox/Flare decks out there. I could always add some Serra Avengers for non-legendary Angels. As for protecting the crier from burn, I don't really have an answer for that, but since the crier is such an obscure target, I don't see it receiving much hate.
True enough, but this is incase I can't play the Dread Return. My best case scenario is I pitch a firemane, then pitch an akroma or woe, return it, pitch stinkweed, mill myself for more fatties, only to flashback the dread and use it immediately.