the land killer

by Damaster123 on 31 August 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

kills lands...... yeah

Deck Tags

  • Land Destruction

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,388 times.

Mana Curve

Mana Symbol Occurrence

000620

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for the land killer

What the deck is really missing is support and acceleration to accomplish your ultimate goal. I would strongly suggest Pyretic or Desperate Ritual so that you can get your 3/4 CC LD spells off sooner. The biggest problem that LD has is it's natural slowness; acceleration is the key to making any successful build.

Also, you need some way to address threats that your opponent does get out before you can start popping lands. Look towards standard burn spells like Lightning Bolt, Shock, Incinerate, etc., anything that can kill off early issues. Misguided Rage will give you great utility in the later game when your LD lock does materialize, as well.

Hope these ideas help. If you get a chance, take a look at one of the decks I have posted here, I'd love your input (click on my name to see the deck list).

2
Posted 31 August 2011 at 16:30

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Yeah, I made the proxy deck and did notice the slowness. I'll try out some of your suggestions. Thanks for the input.

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Posted 31 August 2011 at 16:42

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If you're looking for a couple other ideas on how to run LD, I've got a couple builds you could look at, perhaps you could even throw in a few cents to help me tweak them, too?

My Mono-Red build (like this one): http://www.mtgvault.com/ViewDeck.aspx?DeckID=154811

Black/White LD (yup, white in an LD build): http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406

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Posted 31 August 2011 at 18:08

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Ah, a good old fashioned LD deck. Love it. I've often seen it with black, also, but this works, and would make it more streamlined. Consider adding Strip Mines, because they don't cost anything to cast, and also some Browbeats, which give you either card advantage or do damage to your opponent.

As for what to take out, the DS enchantment seems a little extraneous. It's not really a creature-based deck, and so it's not being used to full effect. Also, because of the low number of offensive creatures, I feel like there are better fits for this deck for offense than the battlecry Goblin. Sicne there aren't really any other offensive creatures, the battlecry is somewhat wasted, and so you're just getting a 2/2 for 2. I can't think of any off the top of my head, but there's bound to be a mroe efficient offensive red creature weapon than that, that works better in this deck.

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Posted 31 August 2011 at 17:25

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I was going to go all battle cry related, so that when I did have creatures out, I could hit for some more damage. same with the double strike. I was just looking for a way to end the game faster. But thanks a ton for the critiques guys, I know it will help. :D

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Posted 09 September 2011 at 00:07

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