The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
kills lands...... yeah
This deck has been viewed 1,388 times.
What the deck is really missing is support and acceleration to accomplish your ultimate goal. I would strongly suggest Pyretic or Desperate Ritual so that you can get your 3/4 CC LD spells off sooner. The biggest problem that LD has is it's natural slowness; acceleration is the key to making any successful build. Also, you need some way to address threats that your opponent does get out before you can start popping lands. Look towards standard burn spells like Lightning Bolt, Shock, Incinerate, etc., anything that can kill off early issues. Misguided Rage will give you great utility in the later game when your LD lock does materialize, as well. Hope these ideas help. If you get a chance, take a look at one of the decks I have posted here, I'd love your input (click on my name to see the deck list).
Permalink
Yeah, I made the proxy deck and did notice the slowness. I'll try out some of your suggestions. Thanks for the input.
If you're looking for a couple other ideas on how to run LD, I've got a couple builds you could look at, perhaps you could even throw in a few cents to help me tweak them, too? My Mono-Red build (like this one): http://www.mtgvault.com/ViewDeck.aspx?DeckID=154811 Black/White LD (yup, white in an LD build): http://www.mtgvault.com/ViewDeck.aspx?DeckID=177406
Ah, a good old fashioned LD deck. Love it. I've often seen it with black, also, but this works, and would make it more streamlined. Consider adding Strip Mines, because they don't cost anything to cast, and also some Browbeats, which give you either card advantage or do damage to your opponent. As for what to take out, the DS enchantment seems a little extraneous. It's not really a creature-based deck, and so it's not being used to full effect. Also, because of the low number of offensive creatures, I feel like there are better fits for this deck for offense than the battlecry Goblin. Sicne there aren't really any other offensive creatures, the battlecry is somewhat wasted, and so you're just getting a 2/2 for 2. I can't think of any off the top of my head, but there's bound to be a mroe efficient offensive red creature weapon than that, that works better in this deck.
I was going to go all battle cry related, so that when I did have creatures out, I could hit for some more damage. same with the double strike. I was just looking for a way to end the game faster. But thanks a ton for the critiques guys, I know it will help. :D