Colossus of Mana Ramp

by Daishi on 20 September 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard
  • Mana Ramp
  • Colossus of Akros
  • Counter

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 10,018 times.

Mana Curve

Mana Symbol Occurrence

0250030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Colossus of Mana Ramp

I'll be honest, Colossus is cool, but a play set is a bit overkill, even for a deck built around them. Maybe take 1 out for another Mystics?

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Posted 20 September 2013 at 04:44

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I was hesitant to put a playset in myself, but i found that if I can garuntee one within 4 or 5 turns, it would be pretty stupid. With the prophets i can counter what i need, at end of there turn flash in a bunch of mana producing creatures, repeat as needed till i can throw down the colossus. If i have one in hand, i can scry away from any of the other three, or scry into one if I don't. With this deck, the only real win condition is the Colossus itself, so out of 60 cards in this deck, only 4 of them can easily win me the game. Hopefully in the next couple weeks i can playtest this, and see if i need to add more counter spells or more draw power. Or even less mana ramp! But all this requires me getting the cards to play this in the first place XD

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Posted 20 September 2013 at 04:53

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Playtested it. Works good, but for control via the mana ramp, why not include curse of the swine. I found Stymied hopes to be almost useless, so I traded it out. Apparently Gods don't like being turned into pigs.

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Posted 22 September 2013 at 18:14

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Sideboarded the Curse of the swine, but i found that i like stymied hopes, since it can counter if they tap out, cause them to lose a mana if they are trying to combo something, and i get to scry which i find helps to cycle the deck out for cards that i need.

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Posted 22 September 2013 at 21:35

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Its a very fun deck.

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Posted 23 September 2013 at 04:37

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Manage to get the colossus out very much?

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Posted 23 September 2013 at 04:42

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Actually yeah. of the 20 games, he was playable 12 times, and monstrous 7 of those. Usually had him out there and/or monstrous before/on turn 6.
Particularly my favorite game,
Turn1 - Forest, Elvish Mystic
Turn2- Island(drew it), Sylvan Caryatid,
Turn3- Forest, Prophet of Kruphix --- During their turn, Karametra's Acolyte and Cyclonic rift on the creature they played.
Turn4- Forest, Garruk, Caller of beasts {-3} Dropped the Colossus --- Monstrous during their turn.
Turn5- Two order of Nylea on Colossus, swing 22 trample. and swing with Prophet of Kruphix. Game.

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Posted 23 September 2013 at 04:49

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Nice! And I guess for the other games there was always Aetherling or World Eater? And how did you drop it with Garruk, it's only green isn't it? Which you still would have had the mana to play him at 9 available, just not with garruk in the same turn.

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Posted 23 September 2013 at 04:52

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Yeah Aetherling was pretty helpful as adaptable as he is but World eater... if your opponent has something they can cast to up the toughness of their creature then his ability backfires so easily. suddenly you have 2 or 3 creatures that will survive his damage killing him.
I'd rather have a deadbridge goliath. Its not a legendary creature. Plus being able to cast it during your opponents turn might be useful.

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Posted 23 September 2013 at 05:06

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Hmn...actualy, i think i will switch them out with a Mistcutter Hydra and a Kalonian Hydra. Yeah, i like that better. Mist can come in as big as needed, and if i Kalonian on there turn, swing for 8 with trample...yeah, ima do that.

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Posted 23 September 2013 at 05:14

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More Kalonian Hydra's, plus a nifty trick for drawing. Fathom Mage + Kalonian Hydra, Hydra attacks and her counters double allowing to draw for those counters. If you are worried about flyer's I would suggest SB Windstorm, with this much mana ramp you effectively board wipe all of them. Maybe a 1 or 2 of Prime Speaker Zegana.

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Posted 23 September 2013 at 17:28

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I guess swinging with a 30/30 and an 8/8 both with trample wouldn't be all that bad....

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Posted 23 September 2013 at 18:36

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@DCsaiykotic------ Hate to say it, but your opponent would be really upset to know you cheated out the colossus. With Garruk's -3 ability, you can only put a GREEN creature from your hand into play.

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Posted 11 January 2014 at 21:44

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Breeding pool wants to be in this deck!

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Posted 20 September 2013 at 13:39

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Why didn't i think of that? Added!

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Posted 20 September 2013 at 16:48

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Yo benny, what about Karametra's Acolyte. Woot and congrats for being on the hotlist.

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Posted 20 September 2013 at 15:10

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...derp...I looked right over that one. And thanks!

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Posted 20 September 2013 at 16:48

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A combination of (some/all of these), Gyre Sage, Kalonian Hyrda, Give/Take and Burst of Strength will allow you to ramp to 10.
The green that sacks for red mana would help as well.

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Posted 20 September 2013 at 15:36

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Hmn...while i have used that combination in decks before, it might be a bit too slow in this deck. The Prophet is the big five drop that changes the game, and for gyre sage to be good, it needs to be easily able to evolve or put counters on. If i don't draw the cards that place counters, or something cheap that's bigger than Sage, it will slow the whole deck down, thus giveing the other player more time to set up, or ping me away if there redding it up. I think it might be better to stick with grunted amounts of mana, while drawing/scrying into prophet/colossus. Its a great set of cards, just maybe not for this deck. Thanks for the comment!

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Posted 20 September 2013 at 16:57

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I was waiting for it. I knew it would come. And lone behold, its here.

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Posted 20 September 2013 at 16:29

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As soon is i saw the Collossus revealed, i knew i wanted a mana ramp deck that could pump him out as fast as possible!

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Posted 20 September 2013 at 16:58

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If the satyr hedonist was put in here you could get it as early as turn 5.

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Posted 20 September 2013 at 17:00

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My only hesitance with it is that, A. I have to have one of the 6 cards that can produce a red mana, and B. It only gives me the mana once. While a nice burst to push out the colossus, I want to be able to cast it on there turn, then monstrosity on my turn, swing and laugh all day, countering anything that comes it's way. TAKE THAT DOOM BLADE...sorry, had to get that out....

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Posted 20 September 2013 at 17:05

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anyone else think its funny that all the theros cards are listed as standard legal on the site? not till NEXT friday, guys. come on. lol


anyways, nice deck. you could run Garruk, Caller to root out some mana guys with his +1. sure you cant drop colossus for free with him, but you can basically tutor for him, letting you cut your numbers in the deck for more ramp.

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Posted 20 September 2013 at 17:14

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Eh its close enough. Better than having to deal with all the website traffic next Friday. They can fix any bugs the need fixed during this week.

Also, I kind of like the idea of Garruk, Caller aswell but by turn six (if you throw him down then) how much more mana ramp would you need? With the way the deck is already built you can get the colossus out turn 5 (if your lucky of course)

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Posted 20 September 2013 at 18:12

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I think i might put one garruk in, just because it does help me search out the prophets/collossus' in the deck, and they are both major pieces of this deck. And if i ever got him to his ultimate, i could pull out ALL the collossus' for the price of a mana ramp creature!

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Posted 20 September 2013 at 18:43

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Sweet deck! ^^ I have loved Prophet of Kruphix since she was spoiled and have been working to build similar deck in hopes Kiora Auta will finally get printed in this block. :3

I will be rooting for the success of this deck but would like to suggest having alternate win condition then Colossus of Akros or more ways to protect your win condition. In your building up to Colossus of Akros your board presence is very minimal exposing yourself to aggressive decks and board wipes like Anger of the Gods, Mizzium Mortars, Supreme Verdict, and Merciless Eviction. Once you do get out Colossus of Akros you should also be weary of exile removal such as Chained To the Rocks, Detention Sphere, Fade into Antiquity, and Curse of the Swine to name a few. While it is true all decks have to worry about these types of removal it is particularly dangerous to a deck with 1 win condition.

I do see your running counter spells though witch is brilliant paired with Prophet of Kruphix, but perhaps you should look into running more counter spells? Being a huge Simic fan I'd suggest perhaps looking into Plasm Capture as an option to counter and really punish Sphinx's Rev decks or even midrange decks, while giving you a huge mana surge the following turn. Even if you counter a 2-3 mana creature your still getting 2-3 extra mana for your following turn. As for creatures, perhaps remove Voyaging Satyr for a pair of either Arbor Colossus (low cost fattie that can deal with fliers), Polukranos World Eater (with the amount of mana your deck can generate he's not only a low cost fattie but can get bigger while providing answer for weenie deck match ups), or Nylea, God of the Hunt (less for the trample then the +2/+2 allowing you to save creatures from being in Anger of the Gods and Mizzium Mortars range while still being a board threat).

Hope my suggestions help and best of luck!

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Posted 20 September 2013 at 18:52

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Not to mention with your running Garruk, Caller of Beasts you can use his -3 to drop any of the creatures I suggested above. ;]

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Posted 20 September 2013 at 18:54

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I almost forgot Ætherling who can protect himself while bring you to a win.

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Posted 20 September 2013 at 19:02

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Wow...how did i forget plasm capture! Bah! Thats a definite in. That will also add to the counter spells, that goes towards that part of the suggestion. Hmn...arbor and world eater wouldn't actualy be that bad...I think i will find a place for them, 2 of each should do fine. I think i might stay away from nylea, since it will only be there for the board wipes, and that is a prime target for my counter spells. Great advice! Also, i like voyaging satyr, for the thought of useing it on Nykthos, or useing it to help if i need mana of a cetain color, but i am only pulling one or two of them, so i can use the satyr to tap, untap, and tap again, giveing me two of that color needed. Also...multiple shrine uses, what can i say....

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Posted 20 September 2013 at 19:04

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If you think your deck can afford 2 World Eaters and 2 Arbor Colossus then by all means, I was suggesting 2 of one or the other however. ;o As for Nylea she wouldn't only be their for surviving red board wipes (shed actually most likely turn into an enchantment after those due to your creatures being destroyed) as with Prophet of Kruphix in play she can allow you to dump mana into enabling you to block fatter creatures with your mana dorks, pumping them with +2/+2. However when comparing her to World Eaters and Arbor Colossus in this deck they do have more use and flexability then she does.

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Posted 20 September 2013 at 19:11

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Ok, stuck with 2 world eaters, and i can use them to kill off flyers if i need too, while also buffing them up. Nylea would be decent, but i would prefer to have that mana open for counters, that way i could spend 3 mana and save all my creatures, instead of 4 per creature. As fast as i will be laying them down, i will need to be able to protect them all at once. I am thinking of throwing her bow in here though, but i am kinda on the fence about it. As to Aetherling, gosh that is a great card, but i don't really know how i would fit it in this deck....

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Posted 20 September 2013 at 21:28

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You didn't notice one thing: Garruk, Caller of Beasts interacts with GREEN creatures, so he won't help you much with the Collosus

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Posted 20 September 2013 at 19:51

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But he will help me draw into him, or cycle the top five of my deck until i can get to him. Also, his ultimate would let me pull it out for any creature i cast, so i figured one wouldn't be all that bad.

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Posted 20 September 2013 at 20:00

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If you play it modern , Rings of Brighthearth will be devastating

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Posted 20 September 2013 at 20:45

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Ooooo, illusionist's bracers would keep it standard, but the only creatures i could use it on would be the colossus and world eater, and while amazeing, it would slow down the deck. I will try to playtest it with them later, but for now I will leave it as a potential.

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Posted 20 September 2013 at 20:51

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Awesome deck, I made a Colossus of Akros standard mana ramp deck too except mine is mono green. You might want to add Savage Summoning so that the Colossus cant be countered. Check mine out its called "Standard Colossus SMASH!!!" :D

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Posted 20 September 2013 at 22:51

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Not sure where i would place it in the deck, but it would be very useful! Sideboarded it is! That way if i have counter problems, i can throw it in.

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Posted 20 September 2013 at 23:02

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I agree the summoning would be a great add.

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Posted 20 September 2013 at 23:32

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savage summoning is ok at best. it has a few answers. Render Silent being one of the better ones. Silence works too.

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Posted 20 September 2013 at 23:39

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Thus, to the sideboard it goes, so that i can use it when most needed!

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Posted 20 September 2013 at 23:40

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Youre too vulnerable to the ever present sideboarded slaughter games...you need more win conditions to route that kind of play. I would consider 2 aetherlings instead of 2 of the colossus.

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Posted 20 September 2013 at 23:02

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Huh, never seen that card before.... So Aetherling, Colossus, and World Eater would be my win conditions. And why have i not thought to put a couple cyclonic rifts in here?

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Posted 20 September 2013 at 23:09

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its nice....but really your CMC is all over the place.

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Posted 21 September 2013 at 11:22

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Yeah, but there is so much of it produceing mana, plus the extra casting turns with Prophet, I figured I would run with it, see what happens.

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Posted 21 September 2013 at 11:59

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get opaline unicorns.

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Posted 21 September 2013 at 12:40

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Hmn...I don't think I really need a 3 mana 1/2 that taps for one mana of any color. I already have 4 sylvan caryatids, which do the same, but with defender and hexproof, and for one mana less to cast. It can't replace the one drops, and Karametra's Acolyte taps for multiple mana, not just one.

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Posted 21 September 2013 at 17:56

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Hello again Daishi. In giving your deck another look over, perhaps move Annul to your side board? This depends vastly on the meta-game of the new standard, but even with the gods I do not think every deck will have enchantments and artifacts to be countered. Removal and creatures are your decks biggest enemy and you want to slow them down with your control magic. Perhaps replace Annul with another Dissolve and 2 Cancel. You could also consider adding Curse or the Swine to your sideboard as it can exile threats and replace them with 2/2 piggies that Karametra's Acolyte, Prophet of Kruphix, and Sylvan Caryatid can block. Rachet Bomb could be another sweet sideboard to deal with token decks (if they will still be floating around in standard).

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Posted 22 September 2013 at 07:20

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I think I agree on the annul, but then i remember that i ended up using it in almost every match i played at the prerelease. I switched it out for Cyclonic rift, since i think it can mess up the enemy board rather nicely, and really slows down the other players game. What do you think?

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Posted 22 September 2013 at 07:30

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I agree completely. I Annul is great for pre release because the small pool has a lot of enchantments and some artifacts mixed in there. However your deck is built for the standard format which includes the Return To Ravnica block along with the Theros block which adds a larger amount of threats that aren't necessarily Enchantments. Does that make sense?

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Posted 22 September 2013 at 08:32

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Yes it does! Also, thanks again for all the advice. I can't wait till the next couple weeks and i can actually build this deck and see if it will even work how I envision it!

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Posted 22 September 2013 at 08:36

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Do you need the 4 sources of draw power in the sideboard, seems like it's a little bit too much. Also I was gonna ask how did yall do at the pre release, what tokens did you pick ?

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Posted 22 September 2013 at 16:11

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Those are there because I'm worried that when i do play the deck, it will burn out too fast, and that I will end up top decking too much, but i could be wrong. They are there in case I need to adjust. It was fun! I picked blue in the end, and i got in ninth place, and the top 8 get prizes, Bah! I was the highest placed out of all of us that went.

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Posted 22 September 2013 at 17:42

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I feel like the colossus isn't even necessary cause if you ramp fast enough you could just kill your opponent with the hydra.

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Posted 25 September 2013 at 05:45

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But imagine being hit by a 30/30 with trample on the 5th or 6th turn...!!!

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Posted 25 September 2013 at 06:29

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NinjaStyle612 has deleted this comment.

Posted 25 September 2013 at 17:04

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x] Your misreading some abilities Ninja. The Colossus gets 10 +1/+1 counters when it goes Monstrous then when the hydra attacks it doubles the +1/+1 counters in play. So the colossus normally is a 10/10 then plus another +10/+10 through counters and then double the +10/+10 counters which comes to 30. Next attack if they somehow survive the Colossus will be a 50/50 because its 10/10 at the start with 20 +1/+1 counters on it that double up to 40 +1/+1 counters. I think your somehow thinking the Hydra doubles all of a creatures power/toughness which is how you get 40/40?

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Posted 25 September 2013 at 17:42

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NinjaStyle612 has deleted this comment.

Posted 25 September 2013 at 17:46

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Why should they stop? Wizards intends to make Hydras Green's big creature. By big i mean, Red has Dragons, Blue has Sphinx, Black has Demons, and White has Angels. ^^

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Posted 25 September 2013 at 17:54

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NinjaStyle612 has deleted this comment.

Posted 25 September 2013 at 17:59

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x] I was typing up a storm of a reply but I see you deleted your comment Ninja.

Sorry for going so off topic everyone. For more deck feedback this is a great looking deck but I'd question Stymied Hopes. Yes it lets you scry and counter for 2 mana but it isn't a hard counter if the opponent has just 1 mana open.

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Posted 25 September 2013 at 18:18

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i like to use it early game, when they almost have to tap out to do anything, or if they tap out later in the game, i know i need to use it then. I like to think that if someone overloads a mizzium morter, i will have a little 2 mana counter ready and waiting.

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Posted 25 September 2013 at 18:32

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nice deck build ...been working on something similar ...would love for you to take a look could use some input....http://www.mtgvault.com/chris79/decks/things-that-grow/

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Posted 27 September 2013 at 03:26

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u could throw the simic maze runner in there for kicks. it doubles ur counters. it could make colossus 30/30 and then bigger

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Posted 29 September 2013 at 03:55

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I will consider Vorel for now. That's actually why I put the Kalonian Hydras in there, as both a win condition/makeing the colossus even more colossal!

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Posted 29 September 2013 at 04:40

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i understand i thought it would be funny since its a tap ablity u would get to do it on everyones turn cause of the prophet

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Posted 29 September 2013 at 04:42

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This is very true...hmn...Actually, I will replace one of the Hydra's with him now that i think about it. He works with the hydra's, the colossus, and the ordeal of nylea...and he isn't a bad blocker in and of himself XD

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Posted 29 September 2013 at 05:00

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yeah and with flash u play him on their turn and use him his wicked. im thinking of doing something similar with filibusters instead of hydra, with defenders for mana ramp.

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Posted 29 September 2013 at 05:05

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Lol, nice. Between Corpsejack Menace, Kalonian Hydra, and Vorel of the Hull Clade, you have plenty of ways to double those counters, and that is just in standard! Sylvan Caryatid and manaweft slivers would help with the spread of mana too.

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Posted 29 September 2013 at 05:47

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and with the defenders u have caryatid, gate creeper vine, and the druid dude for ramp. and druid helps even more when u get colossus out.

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Posted 29 September 2013 at 05:54

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Just FYI, I play with this type of deck and I LOVE IT. I would only suggest to add in Simic Charms to replace stymied hope because it's not great for late game and in early game, it's tough to use it. I found that it was a issue for me.

I did try with Vorel and it doesn't seem to agree because it's difficult to double it. I would take it out and put in a Mystic maybe or another plasma capture. This is what allowed me to get the defender out sooner.

Just my two cent. :)

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Posted 04 October 2013 at 21:01

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Actually, i haven't changed it on here yet, but i found an 'unexpected' use for stymied hopes. The card Unexpected Results plus Scry equals whatever free cards i want! A four mana colossus? Why not! So haveint that potential cheap counter/scry actualy ended up helping me late game if i had an unexpected results. Also want to counter that potential fleecemane lion as quickly as possible...just sayin....

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Posted 05 October 2013 at 17:39

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How does Unexpected Results combo with Scry? o_O Id love for "Scry Results" to be a thing much more then Unexpected Results but you have to shuffle your deck as Unexpected results triggers and then you look at the top card of your deck and cast it. For Unexpected Results to be anything other then unexpected and to net you a four mana colossus whenever you want one (not when your deck gives you one) you would need to control your shuffle and move colossus to the top of your deck during that shuffle.

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Posted 07 October 2013 at 20:53

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may think of using spell rupture for a cheap counter....especially considering your building a +1/+1 counter deck...

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Posted 08 October 2013 at 02:12

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and if your trying to double counters i have ran with vorel before....found that primeval bounty worked much better....i normally cast about 2 to 3 non creature spells per turn...and as far as a draw.....fathom mage is amazing....

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Posted 08 October 2013 at 02:18

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Yeah, complete miss read on my part about the unexpected results XD. And yes, i have found that fathom mage works very well. Especially with the new ordeals!

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Posted 08 October 2013 at 03:41

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+1 this deck. I have always loved mana ramp. Can't say that I am all that good at it but whatever. I can't give any good advice about what is currently in standard beyond suggesting progenitor mimic and miming slime but i was looking at the born of the gods spoiler and there is this blue seven drop 8/8 creature that i think would be great as a sideboard for this deck. it has hexproof as long as it is not attacking or blocking and if your opponent wants to block it, the HAVE to use all of their creatures to block it. It is called Tromokratis.

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Posted 20 January 2014 at 02:57

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Replace Elvish mystic for Gyre Sage? Useful with all of the counters going around.

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Posted 18 November 2016 at 16:28

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