Daishi

80 Decks, 96 Comments, 12 Reputation

Then Phalanx Leader is definitely a go to card, since he buffs all your creatures if you buff him.

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Posted 20 April 2014 at 09:01 in reply to #456876 on Heroes of Akros

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Phalanx Leader would be something to add. Take two God-Favored Generals, and put in two PL's...or all four. If you can get any, Brimaaz, King of Oreskos is really good. Some Chained to the Rocks, at least in the sideboard, give some control if you need it. I would switch out the Nyxborn Shieldmate with Nyxborn Rolliker, both to even out the Red to White some, and also bring the cost down a little on bestow. Anouther heroic token source could be Vangaurd of Brimaz.

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Posted 20 April 2014 at 03:18 as a comment on Heroes of Akros

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I need to do a blue white version now with Battlefield Thaumaturge.

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Posted 19 April 2014 at 05:31 in reply to #456652 on The Fleet Experiment

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I desperately need to buy one of those. I didn't know it existed at the time this deck was made.

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Posted 25 March 2014 at 05:49 in reply to #450136 on Memnarch wants your SOUL

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I think Wayfaring Temple meshes well with brimaaz and precinct captain, while trostani and skirmisher are just ways to gain life. Still workin with the lands.

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Posted 18 March 2014 at 18:46 in reply to #448171 on They start out so small....

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You know what, that's a good idea. When i was initially building this deck, there were more red creatures, but now i see it's only legion loyalist. Thanks!

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Posted 07 March 2014 at 20:37 in reply to #445242 on The Furious Many

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Not yet, just came up with the idea yesterday lol. Hope to be able to try it out in the next week or so.

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Posted 07 March 2014 at 20:35 in reply to #445166 on Standard Biovisionary

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Thanks! Glad you like it. Also remembered to put Fabricate in...kind of a derp moment.

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Posted 06 March 2014 at 07:36 in reply to #444673 on But they weren't moving before

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But the whole fun of this deck is that nothing costs more than 2 mana! For a more mid range deck, i would definitely do it. This deck on the other hand wants to win by turn 4 or 5, well before he would ever come out.

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Posted 01 March 2014 at 09:05 in reply to #442992 on Heroic Bloodrush

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Yeah, when i first looked at the wording, i saw target creature, so figured it would work, but now I am not too sure. But honestly, just replace the heros with badgers, and the crusaders with another cheap red drop and it still should work pretty well.

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Posted 23 February 2014 at 08:13 in reply to #440945 on Heroic Bloodrush

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best use for KH in a deck like this is to summon it on there turn with prophet, then swing the next turn to double everyone with 1/1 counters on them.

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Posted 26 January 2014 at 04:32 in reply to #431185 on Simic; how it's done

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After the damage i was able to sneak in with madcap and mutavault? I will sideboard skullcrack though.

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Posted 08 January 2014 at 02:01 in reply to #425159 on Just some standard dragons.

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Honestly, the shrine isn't too important, since i only have one. If I had more i would definitely run it more towards devotion. And the dragon egg just works too good with Scourge.

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Posted 08 January 2014 at 01:59 in reply to #425001 on Just some standard dragons.

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I agree with replaceing the Debts with Supreme Verdicts. Also, while the control is really good, it doesn't really lead anywhere, just sitting and waiting for either an aetherling or an obzedat. A couple more ways to win would help speed you along. I would suggest maybe Ashiok, or Elspeth. One gives you a way of casting cards otherwise not available in such a control heavy deck, while the other provides tokens, that when emblemed can deal serious damage. Jace, Architect of Thought is anouther good one. Maybe one or two Consuming aberritions, since you cast spells all the time, stoping/destroying theres, so it could be come a monster of a card really quick. Another great card is Desecration Demon. Not that hard to put down, big enough to do damage, scary enough for them so sac creatures, giving you less targets to worry about. Definitely don't use all of these at once, but one or two would definitely help.

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Posted 06 January 2014 at 09:09 as a comment on Esper Control

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Not sure where mutavault could help me, but i did reduce the lands to 22, with a nykthos, Added two Warriors' Lesson for a bit more draw power. In a deck like this, the Ordeal can speed ramp like crazy. If a creature has 2 or more counters on it, you can cast ordeal, attack, put a counter on it, sac the enchant, and get two lands. All for two mana. Ideally i can sac an ordeal on the third turn, putting me at six or seven mana by turn four. I made a green/blue version of this also, if you want to check it out. I think it might work better than this deck.

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Posted 23 November 2013 at 02:39 in reply to #414543 on Green Evolution.

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experiment one, yes, fleecemane, not so much.

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Posted 21 November 2013 at 05:38 in reply to #413726 on Quick, Before they Control!

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as soon as i get ahold of some, sure!

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Posted 20 November 2013 at 07:09 in reply to #413726 on Quick, Before they Control!

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There are ten commanders. Two in each box. Read it in an article on wizards.com

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Posted 08 October 2013 at 21:55 in reply to #402241 on Heliods Army

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wow, there are four total that i have seen now, and damn...just damn.

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Posted 08 October 2013 at 03:44 in reply to #402241 on Heliods Army

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Yeah, complete miss read on my part about the unexpected results XD. And yes, i have found that fathom mage works very well. Especially with the new ordeals!

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Posted 08 October 2013 at 03:41 in reply to #401580 on Colossus of Mana Ramp

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